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Report a problem

If a game won't compile, still stutters after a compile, or anything else looks wrong, open its game page and press Report a problem. Write what happened and it goes straight to the SCSKiller team as an anonymous report, no Discord or GitHub account needed. You see the whole report before you send it.

New

- Cyberpunk 2077 on AMD graphics cards is recorded, contributed by ExMoha.

- Games installed with the new Epic Games Launcher preview are found and can be launched.

- DXVK games on NVIDIA are compiled through the game's own DXVK d3d11.dll.

- Wuthering Waves compiles on NVIDIA graphics cards from its game files once you enter its AES key, ray tracing included, contributed by JohnsonRan. Its shader cache is huge, up to about 80 GB. On AMD graphics cards it still needs a recording.

- Allow the recorder in games with anti-cheat (at your own risk) also offers a recording session for games whose engine isn't supported yet. Their recording is kept for when support arrives.

- Report a problem on each game page sends what went wrong to the SCSKiller team, and shows the whole report before you send it.

Fixed

- A big compile no longer drops to one thread when Windows reports little free memory.

- Games that contain anti-cheat and use a ReShade HDR mod like RenoDX no longer show Needs rebuilding after a restart.

- Neverness to Everness uses the game's exe instead of its launcher.

- Immortals of Aveum is compiled for its game exe instead of a launcher stub, so it compiles again on Windows 10.

- Games with Valve Anti-Cheat (VAC) no longer show No anti-cheat on their page.

- On a game that contains anti-cheat, the recorder turns on only through its own session card, never through the Turn on recording button.

- On AMD, the recorder texts for Cyberpunk 2077 name the file it adds, amd_ags_x64.dll.

- Assassin's Creed Valhalla no longer gets the recorder, which kept it at the splash screen.

- Hogwarts Legacy and games like it record again: the recorder no longer goes next to their launcher.

- A compile stopped because its game started waits until the game has been closed for 2 minutes before it continues, so restarting a game right after closing it no longer runs into its compile.

- A recording the game still had open when SCSKiller read it is picked up before the next compile.

- After a driver update, the game page says the last compile was for the old driver instead of showing its old coverage.

- scskiller --version on a portable copy no longer copies the installed copy's data.

- When the recorder records nothing, the game page and app.log say why.

- The Ray tracing shaders choice only shows on games with ray tracing.

- Frame times and Before and after also work with ReShade before 6.8 installed as dxgi.dll.

- A game with DXVK installed as its d3d11.dll or dxgi.dll says on its page that DXVK runs it on Vulkan, and whether the compile covers it.

- Recording sessions in games that contain anti-cheat also record DirectX 11 games.

- A game that contains anti-cheat and can be recorded in a session says it needs a recording instead of showing it as blocked.

- Send report is now Rate this compile, and Known to stutter is now Stutters without a compile.

- The anonymous daily check is off until you turn it on. SCSKiller asks once, and you can change it any time in Settings.

- A recorder an earlier version left as d3d11.dll is removed when recording is off, and before the recorder goes in as d3d12.dll.

- Games with FSR frame generation that closed at start with Record while I play on, like Train Sim World 7, start again.

- A before and after run whose frame times stop when frame generation starts ends with a note instead of waiting.

- Games from HoYoPlay, Battle.net, Riot Client and the EA app no longer offer a recording session that fails when clicked. Their page says SCSKiller can't start games from that store.

- SCP: Secret Laboratory no longer gets the recorder, which kept it from starting.

- The compile warns when one game's shaders are more than your NVIDIA shader cache limit in Settings.

- A compile no longer fails with Access denied when a folder left from an earlier compile is locked, for example by OneDrive.

- Turning on recording for a game where another SCSKiller copy left its recorder now puts this copy's recorder in place.

- On AMD, Split Fiction and other Unreal games that the driver gives a shader cache of their own are compiled into that cache. A game an earlier compile missed says so on its page, and the next compile reaches it.

- Before and after no longer says frame generation was on in games that only load DLSS Frame Generation, like Ready or Not with the option off.How to get it: in SCSKiller, go to Settings, sign in with Patreon and pick the Beta update channel (Patreon supporters), then go to About and press Check for updates. Once the update is downloaded, a button to update appears in the window top bar. Backers on the Alpha channel get this beta too.

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