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Description:

THIS IS NOT SHOWCASE VIDEO

What is purpose of this video?

Simple answer: I misunderstood how forking works on GitHub. I used a cloned version of someone else’s code, mainly Richie's code, to create my own version and add new features. The mistake I made was selling my version, which isn't allowed without written permission from the original author.

This video provides a deep dive into the custom C++ coding I’ve developed for LSPDFR (Los Using LAPDFR API RAGE ) in GTA V. These are not modified or repurposed versions of existing scripts/Plugins—they are entirely original, showcasing innovative features designed to enhance gameplay This basically me breaking down my codes as best i can

What’s Covered in the Video:

1. Pursuit Control System

  • Original Pursuit Logic: Independently crafted to dynamically manage AI units and their interactions with the player during pursuits.

  • Player-Initiated PIT Maneuvers: A custom horn-press detection system to signal AI for PIT maneuvers.

  • Traffic Management: Advanced logic to handle civilian and police vehicles in active pursuits.

  • Anti-Crash Features: Prevents AI from recklessly crashing into suspects during pursuits.

2. Spike Enforcer

  • Fully disabling suspect vehicles. after spike hits

  • Visual Feedback: Tailored tire smoke effects and disabling logic for immersive gameplay.

3. EMP Disabler

  • Player-Centered Mechanics: EMP activation built entirely from scratch, with range and cooldown management for balance.

  • Immersive Effects: Custom-created visual and sound effects to signal successful activation.

4. PIT Time System

  • Custom Duration Management: Limits how long PIT maneuvers are authorized, adding a layer of tactical decision-making.

  • Unique Audio Integration: Custom sounds for success and denial feedback, not sourced from other scripts.

5. Debugging and Logging Tools

  • Tailored Logging System: All logs and debugging tools were independently built to ensure easy tracking of actions and events during gameplay.

  • Configuration File: A custom INI file structure allows for complete customization of every feature.

Built With:

  • LSPDFR API for integrating core police gameplay mechanics.

  • RAGE Plugin Hook for advanced game scripting and vehicle handling.

Comments

Echooo

Just a heads up, this is C#, not C++ Also when using natives you can just add a “using rage.native;” to the top of each cs file so when you call natives you can start with “NativeFunction.” and not have to type rage.native every time.