ImpulseTactics Plugin Proof of Concept Breakdown of my C# Coding (Patreon)
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Description:
THIS IS NOT SHOWCASE VIDEO
What is purpose of this video?
Simple answer: I misunderstood how forking works on GitHub. I used a cloned version of someone else’s code, mainly Richie's code, to create my own version and add new features. The mistake I made was selling my version, which isn't allowed without written permission from the original author.
This video provides a deep dive into the custom C++ coding I’ve developed for LSPDFR (Los Using LAPDFR API RAGE ) in GTA V. These are not modified or repurposed versions of existing scripts/Plugins—they are entirely original, showcasing innovative features designed to enhance gameplay This basically me breaking down my codes as best i can
What’s Covered in the Video:
1. Pursuit Control System
Original Pursuit Logic: Independently crafted to dynamically manage AI units and their interactions with the player during pursuits.
Player-Initiated PIT Maneuvers: A custom horn-press detection system to signal AI for PIT maneuvers.
Traffic Management: Advanced logic to handle civilian and police vehicles in active pursuits.
Anti-Crash Features: Prevents AI from recklessly crashing into suspects during pursuits.
2. Spike Enforcer
Fully disabling suspect vehicles. after spike hits
Visual Feedback: Tailored tire smoke effects and disabling logic for immersive gameplay.
3. EMP Disabler
Player-Centered Mechanics: EMP activation built entirely from scratch, with range and cooldown management for balance.
Immersive Effects: Custom-created visual and sound effects to signal successful activation.
4. PIT Time System
Custom Duration Management: Limits how long PIT maneuvers are authorized, adding a layer of tactical decision-making.
Unique Audio Integration: Custom sounds for success and denial feedback, not sourced from other scripts.
5. Debugging and Logging Tools
Tailored Logging System: All logs and debugging tools were independently built to ensure easy tracking of actions and events during gameplay.
Configuration File: A custom INI file structure allows for complete customization of every feature.
Built With:
LSPDFR API for integrating core police gameplay mechanics.
RAGE Plugin Hook for advanced game scripting and vehicle handling.