These fixes will be added Thursday to Paid version of Impulsetactics along with other improvements (Patreon)
Content
Adding SafeFollowingDistance BrakeReactionDistance`better clean up methods to help avoid game crashes and more
Here’s a summary of the changes made to the `TrafficAwareness` configuration for better customization and flexibility: ### **1. Traffic Density Thresholds**: - **`HighDensityThreshold`**: Adjusted the threshold for when the AI should react to high-density traffic. The default value is set to **20**, but it can be increased for highways or decreased for dense urban environments. - **`ModerateDensityThreshold`**: Updated the threshold for moderate-density traffic behavior. The default value is **7**, which can be adjusted depending on the desired response in suburban or rural areas. ### **2. Collision Avoidance**: - **`CollisionAvoidanceDistance`**: Set to **8 meters** to define the distance at which AI starts to avoid collisions with nearby vehicles. This can be adjusted to provide a safer buffer or to allow closer interaction. ### **3. Following Distance Adjustments**: - **`HighDensityFollowDistance`**: Set to **20 meters** to maintain a safe distance from the vehicle ahead in high-density traffic. This can be increased for highways or reduced for more congested urban settings. - **`ModerateDensityFollowDistance`**: Set to **8 meters**, making it more appropriate for light or moderate traffic. This distance can be adjusted depending on the driving conditions. ### **4. Brake Cooldown Duration**: - **`BrakeCooldownDuration`**: Set to **3000 milliseconds (3 seconds)**. This defines how long the AI must wait before it can reapply brakes. It helps prevent the AI from braking too frequently and can be customized for faster or slower reactions based on traffic conditions. ### **5. Safe Following Distance and Braking Reaction**: - **`SafeFollowingDistance`**: The minimum distance (set to **10 meters**) that the AI will maintain from vehicles in normal traffic situations. - **`BrakeReactionDistance`**: Set to **5 meters**, which defines the threshold at which the AI will start applying brakes when it detects an obstacle ahead. --- ### **Summary of the Changes**: These updates allow for more control over how the AI behaves in different traffic environments. By adjusting these thresholds, users can customize the AI's driving behaviors, such as following distance, collision avoidance, and braking responses, based on traffic density and environmental factors (urban, highway, etc.). This customization enables a more realistic and responsive traffic system, improving the overall driving experience in the game.