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EDIT 16/09/2022 : Fixed some minor errors and changed the floor texture.


This is the Zariel's Sword Level of the Bleeding Citadel. It is merely a room in the book and one of my patrons wanted to develop it to an actual full dungeon with several levels that were corrupted and the last one that was perfectly preserved by the Celestial magic. At this level the powerful Celestial magic protects the building from corruption.

  • Entrance
    The stairs come from the Corrupted level below.
  • Magical Compass Room
    This device serves as control system for the Grid Door that allow access to the rest of the level. Imagine a puzzle, have your party make checks to figure out how it works or simply turn it on by lighting the 4 braziers.
  • Throne Room
    Making on offering in the jar summons an Angelic sage that appears on the throne. It speak in a slow and assured tone. Give the summoner an answer to a single question, allow him to see a glimpse of his future or simply give him a true advice to help him in his endeavor.
  • Secret Room
    The entrance can be opened by making an offering in the statue's bowl.
    This place holds relics of all kinds. Up to you to make them magical or not.
  • Magical Portal Room
    Located in the center West room this portal can be active or inactive depending on your need. It could lead to the Celestial plane or the material plane.
  • Magical Jar
    These jars hold the Quintessence of Goodness and are part of the protective system that keep the place non corrupted. If you open the lid, and bathe an object into it, it will gain a boon. It could be an upgrade of a magical items (+ 2 to +3) or the addition of a feature. It only works once per jar.
  • Zariel's Small Statue
    This is just a small place of worship. It is there just to make believe the party they reached the sword. But this is a fake. Let the party try to get the sword from the statue's hand and toy with them.
  • Inner Temple Room Entrance
    The entrance of this section is barred by 2 statues. To penetrate the inner temple, the party must show their true dedication to the Good. They must kneel and pledge their soul to the Good top open the path.
  • Inner Temple
    The whole place is bathed by Celestial light. Here no Devil or Demon can hope to make a step without suffering fatal damage. A soothing humming melody can he heard in the room. The sword rests in the hand of the giant Zariel's statue.

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Comments

Anonymous

This is truly an amazing area and a great addition to the adventure. I have a couple of questions and observations: In the main room you come into after coming up the stairs, there are bars like a gate, but they are perpendicular to the wall and look like perhaps they are not supposed to be there. Or are they something else? Where is the Grid Door that the compass room references? The jars "improve" a magic item. once per jar. These are the six jars 3 in the room with the small statue and 3 in the room before that, correct? Thanks!

PogS_Props

- Yeah the grid is not meant to be there just a mistake. - The grid door is the one near the grid that should not be ;) - The jars are the blue aura things in the corridor in the middle of the map.

Cynnamon

does this work for roll20? I'm having trouble loading it

Anonymous

There's a light inside the wall to the NE of the compass room. Also in the compass room did you intend to have the four basin things the same i.e. with a torch type thing in the middle? If so one is missing.