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Download link: MEGA 

Changelog:

Fixes:

Remove companion. Fixed names duplicating in removal dialog

Typos

Males assign to garden. Fixed limit. (7 instead of 6)

Male while taking won't tell "She had X orgasms"

Releasing- will take into account free beds in guest house.

When talking to male you were redirected to female view

Childs in nursery will consume food as in other places (-30pts per day)

Rotten food event. Right food amount. Before that if you had 1600food, 1300 was rotten. Not it will be only 20%, 320ish.)

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Features:

Cheat menu - Option to clear companion list

Workbench. When building basement cell, you'll stay in Workbench

Hunting. Now you have 70% chance to get deer. If you get wolf and kill him. You get pelt (already in game) + 5 food (new)

Increased male NPC base strength

Greenhouse. Females/males now have their own color (same as in basement)

Changes in searchActions.js so it works for linux

Added warning in intro page if player if newer version/patch is available

Added MC stats. People killed, girls impregnated, etc)

Release males. Either release them or add them to your guest house

Male guests

Implemeneted patreon code (additional events for supporters <3 in the future)

Guest group workout (increase all guest strength at once)

Random event after group workout

Male slave npc fuck (gay content)

Event: Horse merchant (random event where you get buy a horse if you gave your away or he died)

While punishing girl who's _masochist, her horny level will also increase

New trait: Shopkeeper (Only with this trait will be available to assign NPC to your village shop and manage your goods automatically

Vincent event

New location: shop (In your settlement. For macro managament. Set item limits and your shopkeeper will sell/buy them automatically)

Option to move your backpack items to storage

If you have your shop available, gathered items by your guests/slaves will be put automatically in storage and not in your backpack

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