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This week I decided to experiment with an isometric grid. I have yet to play test it myself, but it theoretically will work perfectly fine as a battle map. I've made sure the "squares" are large enough for a 1" base, but it's more a matter of how counting movement and ranges goes during play... We will see!

In the meantime, here it is! If any of you get to play test it before me, or can foresee any issues with isometric grids, please let me know. It was a lot of fun to draw! 

Thanks to all of you, this map's released under the CC BY-NC 4.0  license. 

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Comments

Cesar Garza

isometric maps are so nice!

Hen Biton

Very VERY Good!! I really love the details and isometric viewing

Jelle

suprisingly i like this :) i wonder how it plays

Carl

I have used a few old isometric maps. I play with miniatures, so I stretch them to makes the squares actually square. It works and looks so-so, but is easy to do from a regular isometric map. Just scale in one direction. And I can still show off the better-looking original.

Jason N.

Artistically it is up to your usual high level of quality. I don't use ISO maps because you lose terrain. For example, what is lurking on the other side of that bridge? I do see the appeal for some though.

Scott E Nash

I really like it, and very well may try and use it soon. I did not think of what Jason mentioned, I see his point. I guess I will just make that be un-navigational terrain that also does not count as distance for those spaces.. will have to think about it, see how it works out. I think it looks phenomenal though

DaggerAndBrush

I think the concept is great and obviously the coloration and lineart is beautiful. It is true, that it is not as versatile as a top-down map, but the visual appeal is much higher for me with this style. For an encounter on the bridge there should be no problems, but if players want to jump down etc. the DM would need to rule how this is handled. However, I don't think that detracts from the overall appeal or its usefulness.

Bill Anderson

You could make two maps to show the other side if necessary. They look as though they would be symmetrical.

2minutetabletop

It's a safe bet (for this map) that there's sheer cliff and rolling rapids, yeah. Certain death!

2minutetabletop

Thank you! As a DM that always has a whiteboard handy, I think those invisible areas can be handled rather easily. I plan to reserve the isometric style for maps where there's no "playable area" hidden.

DaggerAndBrush

Good idea. A piece of paper/whiteboard will indeed clear those cases up. I think those isometric maps also make a beautiful illustration/artwork on their own.

Ben

It's a gorgeous bridge.

Bill Anderson

LOL, I just looked at it again and the cat is a nice touch!

Huginn

It's nice, although seeing as I mostly use these maps in Roll20 it's not really possible to use maps like this as far as I can tell. Looks great, though!

2minutetabletop

I haven't used Roll20 in some time. Is it possible to turn off the grid and the grid snapping, and just eyeball the tiles?

TheSlapDoctor

Late ass reply, but yes it is. You can change the grid transparency in each room option menu, and holding ALT while moving tokens stops from snapping to grid.

2minutetabletop

I don't have a timeline in place, but definitely! They're a nice change of pace.