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A steeply descending series of caves and old tunnels.By November Rush

Bronze Rewards

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The 22x32 'Underdark' base map with Light, Dark, and Isometric variantsThanks to Patrons like you, these are released under the CC BY-NC 4.0 license

Silver Rewards

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The 22x32 Underdark base map with Light, Dark, and Isometric variants

67 extracted assets depicting mushrooms and scrappy hideout furnitures– Also packaged for Dungeondraft: 2026 Dungeondraft Archive

Gold Rewards

Click to download: VTT-Size・Print-Size

Four 22x32 map variants each with Light, Dark, and Isometric sub-variants:– Underdark. Giant glowing toadstools light your way.– Hideout. Forgotten tunnels now home to a secretive community...– Lava. A descent that threatens with pooling fire.– Overgrown. Roots and rugged plant life lay claim to every nook and cranny.

67 extracted assets depicting mushrooms and scrappy hideout furnitures– Also packaged for Dungeondraft: 2026 Dungeondraft Archive

The 'Underdark' base map project file, messaged to those who pledged $5+ towards this map at the time of its release, delivered to your inbox shortly after release: Patreon inbox

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Comments

Emrys

I really like the dual views, very cool and helps with visualizing the space

Matt Kay

I love isometric maps as it really helps visualise a location better than top down. They actually also work in Virtual Tabletops for a more theater of the mind approach, though they're a bit more annoying to apply fog-of-war to. Saying that, bear in mind that although I've been playing and running TTRPGs regularly since the 90s, I don't play D&D or similar "tactical warfare" / "war as sport" games (anymore), which means I don't need battlemaps. But I appreciate I'm probably in the overall minority here.

2minutetabletop

Yeah they really build a sense of "place" that's still useful even if you don't use battle maps, I think.