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A glowing tunnel suitable for the Underdark or flavorful mountain pass.

This map was an experiment in a more whimsical line style, which I used in an effort to give the tunnel the look of a rounded floor. It doesn't look so fabulous on its side (as seen above) but works great in portrait!

What do you all think? Is it too much art and not enough battle map? Would you prefer a strict top-down view, or do you enjoy this sort of flair? I want to hear your opinion down below!

Thanks to you, this map is released under the CC BY-NC 4.0 license.

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Comments

Jay McKinney

Wow! I love taking a break to look over your maps when I get the update. No matter what I'm doing, or how things are going, these maps put a smile on my face. I can't wait to use these.

2minutetabletop

Putting smiles on faces means a lot to me, so I'm very happy to hear that!

oceanicsurvivor

This looks very cave like and the colors are great! Experimentation is how you grow and innovate as an artist, so im totally here for you trying new things!

David Kerr

I really like the style of this. Portrait view is definitely the way to go with this.

Benjamin Busseniers

Both are looking good, for different porposes. I love both, but I prefer the eerie one.

Joseph Gormley

I really like the colours and painting on both caves! I prefer top-down, but I can definitely see why it wouldn't make sense in this case. It really does look like a tubular tunnel! I think I like more detailed line work, or at least more defined walls. The other caves have very clear outlines dividing "inside the cave" and "dark grey underground background", even when they have weird shapes like the jagged cave. On this one, I really want to climb onto the top of that island, but that would suddenly turn this into a very strange trench or half tube lol. I feel like round caverns are just a hard challenge in general, and you've handled it fantastically!

Thibaut Xelloss

Excellent ! do you have the gridless version ? :)

Alex B

Hi, you have great maps! Very cool style. Tell me, will there be such maps as "Ship transport ship" with a bias towards fiction? Fantasy is good, but there are no maps for space role-playing games.

2minutetabletop

I hear you about the unclear walls! My solution was to cut the grid off where they get too steep, so that everyone at the table can see with relative ease what is traversible.

2minutetabletop

Indeed, you can turn the grid off in the PDFs, and the JPG has no grid. ;)

Alex B

I do not want to offend him, but I like your style more! Well, I'll wait and hope that you will soon release a sci-fi maps.

Vartiainen

I really like the rounded floors aesthetic. True, the two islands might look like they could be climbed, but that's easy enough for the GM to disallow. And your maps are still far clearer to grasp intuitively than almost all others in the business. By all means, keep experimenting.

oceanicsurvivor

The more i look at this the more i love it tbh. I think it was a great experiment and id love to see a full brightly lit cave system done like this. I think the line between what is and is not traversable is very clear. My players just have a tendsncy to run away from things 😄 so having a full cave of obstacles and stuff would be even more helpful for ensuring the map gets well utilized haha