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Greetings! Today we have a brand new (bonus) adventure guide / resource to share with you.

Troy's latest article tackles the ins-and-outs of caves in great detail - the perfect resource if you want to take your players underground.

Our cave encounters are done but we’re not in the clear yet! Running the connective moments and making full use of the environment is just as important for a cave adventure as the encounters themselves. Every terrain is unique and should have its own challenges and atmosphere. Caves, in particular, allow us to inject claustrophobia and confusion into our adventures. The isolation challenges players in ways that no other environment can. This is where we’d like to help, by explaining how to use these factors in the descriptions and mechanics of your own game without overburdening your planning.

How to Run a Cave Adventurehttps://2minutetabletop.com/how-to-run-a-cave-adventure/

 Table of Contents

Part of a Larger World

Connections to the Surface

A World unto Itself – Caves and Tunnels – The Underground Population

Quiet Moments

Explain, but Engage

Challenges to Face

As Danger Arises

Using the Environment – Map Features – Encounter Structure

Signs and Sounds

Once the Storm has Passed

And, as always, please go thank Troy on his Patreon page, where you can also find more encounter primers, how-to guides, and fun written content.

Files

How to Run a Cave Adventure - 2-Minute Tabletop

Our cave encounters are done but we're not in the clear yet! Running the connective moments and making full use of the environment is just as important for a cave adventure as the encounters themselves. Every terrain is unique and should have its own challenges and atmosphere.

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