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Yes "idles", not the one's you were thinking of. Here is continued exploration with idle animations, if you're unfamiliar, idle animations are simply looping animations of a resting pose, for example a hanging idle, or a crouch idle, where the character breathes in the same pose or swings gently back and forth in their hanging pose. These would be considered idle animations, and when developing a game focused on high quality and high fidelity animation, you need a good handful of these, which I'm thankful I learned a lot about through this process.

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