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This is taken from day 2 of the learning streams, as you know a technical day 3 but I won't mention that again... Anyway, I was learning and refining the animation slowly but surely. What do you think? If you haven't seen, it changes quite a bit by the end of my work on this piece. And this is where I called it quits on this shot, just because the file itself was such a mess and I just stopped having fun with it, but I've learned a lot and will implement everything I've learned in the next piece. Also, here's the alternate angle as well.

Learning Animation Day #02 - Test 1 Step 3 - YouTube

Also, you can watch me working on these tests every Sunday night at around 9:00PM BST. So go over to my YouTube to check that out;

Bronksson - YouTube

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Learning Animation Day #02 - Test 1 Step 3

Here's a first real try at animation, I've done 2 or 3 random tests before, playing with physics and animating the camera, as well as simulations, but I've not animated any rigs until now. So let's learn some new things! Here is the same test I did, but now with overshoots and inbetween's (and a complete movement and foot placement overhaul). Overshoots are movements that go beyond their driving force, for example a hair flick before it begins to fall back down, or her hand flicking upward following the swing of her arm. Inbetweens are the poses in-between the breakdowns for the animation (it's a lot smoother but not completely smoothed out yet but we're seeing almost exactly how the animation will eventually look). You can see me working on this piece in my last livestream. I'll also be streaming the continued work on this piece and all my other tests on Sunday nights (around 9:00PM BST), so keep an eye out and come hang out!

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