Just Friends 0.42.0.0 Release! (Patreon)
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Hoo boy if there's a thing or two I want to talk with you all here today! So, first, lemme give you guys the changelog for this build:
- Added 8 new routes for Karnal, as per requested from Tier 3 and 4 patrons in the last pool.
- >> One main route, four answer routes, and three locked-by affinity routes.
- Changed a few sentences on Day 3.JSON for Karnal on the Second Act.
- Checked Karnal's day on Day3.JSON to add filters, since his day is mostly indoors there weren't too many places to add filters thankfully.
- The habitual changes were applied: New Patrons, game version, and credits, were all updated together with the Text Revision key, so if you're using older versions you can't suggest corrections.
- Changed the layout of the patrons in the credits on the main menu to fit all new patrons without issues and in order.
- Updated the roadmap, so even if you're not a Tier 3 or 4 patron you will know what options will be available for them to choose from on the next pool.
- Fixed a bug with the load game, that would force the options menu once you loaded data. Now it should be closed
- Overhauled the entire filter system, fixing a LOT of bugs and issues. Now every single bug with the previous system should be fixed as far as I tested.
As always check the changelog inside the game to get a better explanation of the changed things.
Ok, now here's the news: I found a new system in Godot for animations called Tweens, it existed for a while but it was added as a standalone code thing, so I don't need to replace nodes as Tweens, instead, I can create them. Essentially, Tween is a way to animate certain things in a more, light version if compared to animation players. You see, it's so compact that I was able to completely remove and delete all old animations and call them with a few lines of code, that's insane actually. That also fixed the entire issue with animations not bringing the original hue of the day back when you skipped a dialogue too fast, it was a headache to be sincere. It took me quite some time to learn Tween and how to make it work because documentation on Godot is very technical, meaning they don't give me a lot of examples and usage, so I had to experiment and read a lot.
It took me at least seven hours but I was able to finish it, and thank God I did because holy hell I almost have broken the entire game because of a few issues I caused. But everything is in order now.
Here, check it out in this quick gif the Skip animation is working!
I tested with a specific day dummy I have with a lot of animations happening at once, and none of them were broken. There IS a small drawback with this newly enhanced system, but the fact I was able to fix it in a day of work because I found the best way to do it, purely by accident while researching how to fix the animation player not behaving the way it should because I am making a game that it seems no one else is doing on Godot, so yeah, my cases are very specific. Either way, it's fixed now! YAY!
Anyway, tomorrow I'll put the next pool for Tier 3 and 4 Patrons.
Thank you all for your time guys. You are all so amazing. I hope I can have you all here the next month too. Enjoy the new build.
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