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Aidan Moher, author of Fight, Magic, Items: The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West will be joining us soon to dicuss his upcoming book, which happens to align with our collective interests.

If you have any questions that you'd like us to ask him about the book during the conversation, please post in the comments!


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Comments

Anonymous

Any noteworthy yet lesser known localization stories? I've always been curious about the logic behind those decisions, like how Persona 1 cut out content and changed some characters. Another example I can think of is all the 90s pop culture references in Lunar's script.

Dylan Smith

Can you trace the evolution of anime aesthetics in JRPGs? Talking character design, narrative tropes, etc. Was this a natural development, or did one game/series/company innovate anime-style JRPG games?