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[Hotfix 0.597a]

Fixed an issue where Quick Load and Load from PNG failed to load scenes with more than five characters.

Fixed an issue where F9 recording was missing sound and fade transitions.

[Hotfix] Pro Version

[Hotfix] Standard Version

Hello everyone, this is TFG Assistant, and today I will bring you v0.597 with new features and updated contents.

I. New Characters:

Juno (Overwatch)

Raven (Stellar Blade)

Daniela Dimitrescu (Resident Evil: Village), selected by StoppinTheCloppin.

Widowmaker "Sylvanas" (Overwatch), 7th Staff-pick winner.

II. New & Improved Map:

New map: Recovery Suite

Improved Maps: Hot Spring Bath

III. New Features & Improvements

Newly added characters will now appeared with random starting poses and relative spawn point.

Adjust the height for Stellar Blade characters.

Adding a sound effect & notification when you capture pose [F5] or save screenshot [F10].

A notification "Recording" will appear every time you start filming [F9].

Adding a "Reset to Default" button for Clothes & Body Settings.

You can now use Copy Material with light source (Alt + Press LMB).

Please join our Discord if you have any questions or suggestions/feedback. Please also feel free to DM us on Patreon if you encounter any problems.

Once again, many thanks for your continued support.

The TF Team.

Files

Comments

ROCKYPLAYA

Still waiting for the scroll bar in the character and map selection. Specially for the character selector, I don't know how much more wheel scrolling my fingers can take before I get cramps.

Iose_Extreme

Eu queria colocar uma personagem do zzz tipo a jane doe, como faz ?

KSR 2210

Raven and Tachy doing the most lewd stuff ever on my screen, I can die in peace now.

無

請問能提供一份中文介紹功能如何按的表嗎

Naberius

Question, what about fixing existing chracter proportions. Lady Dimitrescu in mind, also Bayonetta. I think you should fix existing characters now before adding more.

HenryTaiwan

Hi Naberius, Thank you for your question. We always strive to both add new characters and improve existing ones whenever possible. As for Lady Dimitrescu and Bayonetta, their proportions are faithful to their original games. The only adjustment we made was reducing Lady Dimitrescu's size for a better gameplay experience.

HenryTaiwan

Hi Rockyplaya, thanks for the feedback. We’ll keep it in mind when we come back to improve the UIs in the future.

feeee

I'm using your discord server link but it's not working

feeee

Can i please dm you on patreon? i am encountering an issue

John Ren

it doesn't work on AMD Rx 9070xt. I just get a grey screen with sounds after the Unity Logo. Anyone know of a fix?

HenryTaiwan

Hello John, Can you tell me more in DM.

zeyu zhang

Hello, I am experiencing the same issue as another user. Previously, my system was equipped with an NVIDIA GPU, and the game ran without any problems. After upgrading to an AMD Radeon RX 9070 XT, the game stopped rendering correctly. The issue occurs immediately after the Unity logo appears: I can still hear in-game audio, including character movement and action sounds, which indicates that the game logic and audio systems are continuing to run. However, the display output remains permanently stuck on the solid gray Unity splash/loading screen, and the actual game scene is never rendered. I inspected the game log files and used AI-assisted analysis to investigate the possible cause. The preliminary hypothesis is that the issue may be related to an incompatibility between TrueFacials' SEGI (Sonic Ether's Global Illumination) rendering path and AMD's RDNA4 architecture (RX 9070 XT) when running through the D3D11 graphics API. According to the analysis, this incompatibility may be causing a GPU rendering failure or driver-level crash during the initialization of the lighting pipeline, preventing the game from completing the rendering setup and displaying the normal scene. However, this diagnosis is based only on log analysis and AI interpretation, so it may not represent the actual root cause. I would appreciate it if you could analyze the logs and investigate whether there is a compatibility issue between the game's rendering pipeline, TrueFacials SEGI, D3D11, and RDNA4-based AMD GPUs.

zeyu zhang

Hello, I am experiencing the same issue as another user. Previously, my system was equipped with an NVIDIA GPU, and the game ran without any problems. After upgrading to an AMD Radeon RX 9070 XT, the game stopped rendering correctly. The issue occurs immediately after the Unity logo appears: I can still hear in-game audio, including character movement and action sounds, which indicates that the game logic and audio systems are continuing to run. However, the display output remains permanently stuck on the solid gray Unity splash/loading screen, and the actual game scene is never rendered. I inspected the game log files and used AI-assisted analysis to investigate the possible cause. The preliminary hypothesis is that the issue may be related to an incompatibility between TrueFacials' SEGI (Sonic Ether's Global Illumination) rendering path and AMD's RDNA4 architecture (RX 9070 XT) when running through the D3D11 graphics API. According to the analysis, this incompatibility may be causing a GPU rendering failure or driver-level crash during the initialization of the lighting pipeline, preventing the game from completing the rendering setup and displaying the normal scene. However, this diagnosis is based only on log analysis and AI interpretation, so it may not represent the actual root cause. I would appreciate it if you could analyze the logs and investigate whether there is a compatibility issue between the game's rendering pipeline, TrueFacials SEGI, D3D11, and RDNA4-based AMD GPUs.

gxismms

Hello, I am experiencing the same issue as another user. Previously, my system was equipped with an NVIDIA GPU, and the game ran without any problems. After upgrading to an AMD Radeon RX 9070 XT, the game stopped rendering correctly. The issue occurs immediately after the Unity logo appears: I can still hear in-game audio, including character movement and action sounds, which indicates that the game logic and audio systems are continuing to run. However, the display output remains permanently stuck on the solid gray Unity splash/loading screen, and the actual game scene is never rendered. I inspected the game log files and used AI-assisted analysis to investigate the possible cause. The preliminary hypothesis is that the issue may be related to an incompatibility between TrueFacials' SEGI (Sonic Ether's Global Illumination) rendering path and AMD's RDNA4 architecture (RX 9070 XT) when running through the D3D11 graphics API. According to the analysis, this incompatibility may be causing a GPU rendering failure or driver-level crash during the initialization of the lighting pipeline, preventing the game from completing the rendering setup and displaying the normal scene. However, this diagnosis is based only on log analysis and AI interpretation, so it may not represent the actual root cause. I would appreciate it if you could analyze the logs and investigate whether there is a compatibility issue between the game's rendering pipeline, TrueFacials SEGI, D3D11, and RDNA4-based AMD GPUs.