Tutorial - Removing Walk-by from Worlds (Patreon)
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I hate them. I hate Walk-by with a passion, and there are some areas where I hate them even more. As a first thing, I hate seeing Sims from Oasis Spring walking around in Willow Creek like if nothing (and I'm looking for an easy way to edit this behaviour of the game, too), as a second thing, there are places where I hate seeing people around, like the Granite Falls Forest. Now, I was making this mod for myself, since I'm sick of dealing with walk-by when I write my comic, but I got a message asking me how to add the Magic World to the Vampires Gated Community mod, and the concept is the same (besides, I already have the mod to restrict Glimmerbrook to Spellcasters only if someone wants it, it's another mod I use to write)... also, it's a very easy mod to do so I figured out to do a quick tutorial on how to nuke Walk-by from the worlds.
What we're looking for is the Walk-by director for the various world, if you have the XMLs extracted in your PC, just move inside the folder of the EP\GP the world you want to edit belongs to, like in my case, it's GP01, and look for the walk_by folder:
The XMLs I need to edit are these, so I'm going to make a new package with these XMLs inside. Now, if you look at the tuning, you'll see a list of situations like these:
This tells us that in this zone, at a certain hours, the desired walk-by count is two, and the situations that are going to be weighted to choose the said walk-by are the ones listed. I don't care much, because for what I want to get, I'm just going to replace every single situation with situation_walkby_nobody (notice that setting the desired_sim_count to 0 has the same result, straight up deleting the situations have the same result, too... I do like this in case I want to edit this mod later)
I'll do this for every situation across all the XML, simply replacing every situation with the walkby_nobody one.
And I'll do this for every walk-by director I'm interested into:
And, that's it. This is all a mod like the Vampire Gated Community is about. You can get creative and set the walk-by situation in various way depending on the effect you want to get.
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