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wolfofdarkness94

alrighty, just became a patreon to add this comment and im pretty sure im not the only person sick of waiting for an update for ANY of the townie mods, theres an issue with the ROLES file which has in my game personally has caused sims to completely give up on social lives, long story short, they start any form of social activity, including helping children with projects, then just before it ends, T pose and then delete the activity, aswell as the rest of the list of stuff youve told your sim to do AND it doesnt give ANY friendship points, if i wanted a forever alone sim this would be great but sadly i dont, by taking the ROLES file out everything is perfect except for the fact i get randos spawning again through jobs like mailman paperazzi and such, and im looking for ABSOLUTELY no sim generation at all, it already irritates me that you cant stop santa from breaking into your home onces every sim year then deciding to stick around like hes wanted and that the dude running the stall in strangerville needs a debug to get rid of him, also what gameversion is this for? ive just updated to 1_96_397_1020 and im pretty sure people have had issues with this due to the newest game updates, i apologize if i sound a bit off but id really like to play the game without multicoulored, un colour coordinated potatoes in the latest designer bin bags making my worlds look untidy, ive tried both the npcc mod which no longer works for the same reason and im not a fan of the mccc, it just doesnt do what im looking for

tiptoesims

weeping that this mod isn't here anymore, even with the link to new version. It was the only mod that ever actually stopped townies from spawning. RIP, will be missed!!!!!!!

Vuvubear

can you assaign townies like you can with npcc. love that mod but the author has been mia for two months with no word so i am looking for a alternative.

Vuvubear

Dont know if iam doing anything wrong but with your mod no townie jobs are beinb filled. I traveled to several neighborhoods and the different types of venues , all had no workers. Removed your mod and jobs were filled. Nothing in my mod list conflicts with yours tunning.

KaruMy

Hello ! I must ask because I'm not sure I understood the whole process: Do I need to remove NPCC ? Thank you :)

KaruMy

So ! The mod is excellent, truly. No random NPC especially in San Myshuno, no useless townie. Residents were used to fill mixologist job when needed, without losing their "real" job. Good. But actually the mod is TOO good: No NPC are generated for the actor career, so it's now unplayable. I had only 3 of my co-stars, no makeup artist, no producers (even though they're always useless), and no director. I used to save my game before entering the actor set, so I didn't lose anything. Besides this problem, everything was great. Keep up the great job.

zer0_Mods_

Npcc has a way to force the game to pick sims only from the household you chose. The problem I have with it is that it goes around my modifications to the townies allowed in the Magic Realm whatever I set it, and turns non occults sims into occults despite my filter, so I can't use it.

PERSEA

can you please show us a tutorial on how you update your mods? so it can be compatible on the new version

LotusAngel

I love this Mod and after setting it up with MCCC's, I have absolutely no randoms. None. This gives me only the Townies from my own Library and I've play-tested (Yes, I sat here and played it that long) for a good 48 hrs. There were no Maxis generated oddly "My Mamma forgot to show me how to put my pants on the right way" dressed townies dropping in.

midnitetech

This is amazing! I've been looking for an alternative to NPCC for a while, as Paulson, unfortunately, doesn't seem to be around anymore. I've done the same as LotusAngel, adding townies to my library and setting up MCCC to use them. Thank you so much for this!

Coco Doll

thanks for this. i want all realistic sims in my game. but is 150 sims enough to really stop it?

Szakács Zsuzsanna

Sadly I have a problem with this mod , at university if my sim move to a dorm, no roommates generated or move in sooo lonely X) I didn't use any other mod and without it everything working again, also tried to delete just "Zero-FILTERS-E08-DU-NOGEN" file and working too (I mean just university part of this mod) , ofcourse in that case the game fill with random generated townies the dorm, but I can deal with that now. So can I do anything ? I have to make single households ooor something wrong with that part?

Cepzid Ferdiana Creation

Hi zero, I hope you update this mod compatible with high school years, because I see there new random generated townie spawn at copperdale only. Thank you. I always love your mods.

Mara S.

This mod is causing a "failed to load" error after the most recent patch. The error triggers when I try to travel from my home lot to a bar lot. I've got the injection tools, and I've removed my other script and tuning mods, so I don't think this is caused by a conflict. When I remove this mod, the error stops.

instantmagic

Yeah, let the player assign all NPC roles from our pre-made sims no EA randoms at all. At the beginning of a new game. Would solve everything.

Annie Leonhart

Thank you for your efforts. However, ever since October patch came out, I have some townies generated every game load (around five homeless families). I have updated my files and replaced the old ones that used to work perfectly, and I can't find the problem!

zer0_Mods_

If you can use ShowSimInfo to tell me if they have some hidden trait or if they're filling some role I can track down the filter generating them

zer0_Mods_

I have the packs xmls but not the pack... If you find out what role they're being generated to fill let me know

Luna

I love this mod,however,I see there new random generated townie spawn at Tartosa only.