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Awesome idea to restrict NPCs wereform with a switch, but I don't want to see them in Moonwood Mill either because they have the tendency to not get the fuck out of it and no one would go around willingly in wereform in their town either, also: they don't seem very happy to be werewolves anyway so why would they just stroll around looking like that?! 

Greg is excluded from this system anyway and I left him be.

I really need to make a TWEAKS post for this shite at this point. 

Comments

Rottie

Damn, you are the boss! I had a huge issue to do anything with Mooncasters because of this :D.

Shannon Gash

and if you don't have that check, they show up in werewolf form in other worlds too. Example Rory was in fury was so bad when all the NPCs were too scared to even dance because of it. I had to go check that, and leave the venue

Shannon Gash

Just wanted to ask could you make where it concerns the "werebies" infection if it's possible to hide the foaming at the mouth? I wouldn't mind it so much it, but it shows the whole time when they are affected when I feel it should be the later part of being affected to indicate it's getting too late to cure it and know it's probably not possible to put a timer on the foaming at the mouth, that I would weather not have it all.

Shannon Gash

Idea, is possible to make werewolves autonomously change back to human form like how Vampire do when they change?

Shannon Gash

I love you've done these mods already, because I was so excited to get werewolves but to have them be so blatantly obvious just about had me rage quit! It really takes away a lot of stories protentional when they do that when all occults should be hidden by default, and No one should know that they are one.

Shannon Gash

I wonder if you haven't already thought of this, but is possible to make the devour perk, be really devour another sim? my thought it has a high chance to kill the sim like 70% with a chance of the surviving sim being infected.