Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Our last D&D Rex Machina session was a 'season finale' final boss marathon session. So Many Things Happened up to and including the party finally defeating one of the big bads - 'Chrom', a dracolich who shared the same Warlock Patron as my character, Izzy! Their patron, Vecna, crawled out of her dying corpse and asked Izzy to become his new anchor in the world, which would give Izzy the immortality he had been desperately searching for, but would also result in Izzy becoming one with Vecna and no longer being an individual. 

Izzy refused to do so, as he selfishly did not want to leave his individuality nor the relationships he'd started to develop over the course of the adventure. He felt like he'd finally started to live a little bit, and he didn't want to go with Vecna anymore. His fear of death was not as loud as his fear of leaving his friends.

Rejected and being pulled back to the Shadowfell, Vecna furiously began to take Izzy's soul, as was rightfully his from their pact. Izzy began to rapidly age as the years caught up with him. All the party members jumped in to try and intervene, but it was Thira shoving the Heart of Enora (an aspect of the God of Time) into Izzy's hands that prevented Vecna from completely claiming Izzy.

Izzy communed with the God of Time, and accepted a new deal that superseded his pact with Vecna. So now he's a Time Warlock, I guess??? I need to figure out how Izzy's going to play, mechanically, now that he no longer gets his magic from Vecna LOL....

Files

Previews only

Comments

No comments found for this post.