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PDM reviews OG Crafter Wyloch 's magnum cyberpunk opus--Neon Skies!

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Neon Skies

Comments

Bagel-Man

Excited to watch Professor!

jnlsn family

I like reviews. Always on the hunt for new mechanics to strip for kitbashing. It's interesting to see 90's gaming trends re-emerge. This seems to be VtM with a Cyberpunk skin..

MrGunn

Dear Professor, Great review, I committed to the Kickstarter. What I really like is Wyloch is ready to go, all of the artwork, layout, and the writing are done. We should see fulfillment very quickly. All Kickstarters should be run this way, not waiting two years for fulfillment; Yeah, I am talking to, you, Matt Colville... Thanks for this review. Best, MrGunn PS I was confused, you are wearing the +2 vest of protection, but everything you said was positive, what gives?

MrGunn

@Bagel-Man There he is! Someone is up early getting those worms, well done.

Scott

Another great review, game sounds like a lot of fun.

Jay

Thanks for the excellent review PDM! So it seems there is yet another Kickstarter I want to support. Also, in the video on the Kickstarter page, Bill Wyloch did an outstanding job of explaining the probability results of mechanics, showed the quality of the test prints, and the speed and simplicity of how the game works. This looks fantastic and seems quick and easy without forgoing character development and progression. Wish I knew earlier he was developing this game and I would have better planned to support it.

Jon Rennick

Really looking forward to this one! I'm happy this video will be coming out. Seems like this game isn't getting nearly enough attending. Pretty slow launch. Looking at the early release, I love the mechanics. I can easily see it becoming my go to system!

baldrage

Big fan of Wyloch and would like to support him, but I can't see my group or I ever running a cyberpunk-flavored game. How is this book from just "reading for pleasure" perspective? Enough lore/fluff and new spins on RPG game mechanics to make it worth a purchase if I am just going to read through it once and put it on the shelf?

Justin Watson

As a Texan, I approve of creating fictional firearms manufacturers in your lore. Yee haw.

samurguybri

it is so gratifying to me as sort of an outsider to the convention scene and to the YouTube scene to hear that folks involved in the hobby are nice and really love what we do with a passion. Thank’s for sharing this As far as c-punks style games, Finding that sweet spot betwixt the rich detail that’s in the world and smooth play must be quite the tightrope to walk. I wish you could of spoke about the “net running: aspect of play, as that’s always a bit of a tricky spot in play and how the very granular tech interfaces with the more streamlined resolution system and character sheets. I can look into it. Thanks for sharing!

Timothy J. Mallory

The original idea of kickstarter was to fund projects. Nowadays it's mostly a pre-order store for projects that were already completed and the kickstarter is either for advertising purposes or just to know how many units to produce.

MrGunn

@Timothy J. Mallory Thanks for responding. I am not sure I agree; "As of January 2024, the success rate of fully funding a project on the crowdfunding website Kickstarter was 41.15 percent. In other words, more than four out of ten projects on Kickstarter were successfully funded, while roughly six out of ten projects were unsuccessful", source Statista. From what I could find, 9% of Kickstarters are never fulfilled, this number appears consistent over time. Key factors as to why Kickstarters fail appear to be lack of experience / lack of customer engagement / under funding / inept financial management / inability to fulfill either manufacturing and/or delivery. Typical delays in Kickstarter fulfillment range from 2 - 6 months. As a project manager with many years of experience in both manufacturing and IT, I know how difficult it can be to deliver a project on time, on budget, and within the defined scope. A Kickstarter should be a request for funds to fulfill, not an advance to write the book, sure art, layout and editing may still be needed, but the core of the product should be done, at least in the TTRPG space. Therefore, I am very pleased when the majority of the Kickstarter is completed prior to the request for funds. Note, I no longer invest in crowd funding projects for technology or manufactured products from total unknowns or those that have a lead time longer than six to nine months.

Timothy J. Mallory

Sure. When Mongoose puts up Traveller stuff on kickstarter, it's really just an alternative to pre-ordering. And certainly you'd want to see some evidence that they'll have a working design that you'll most likely like before you support an indie project, because people outside the publishing industry don't know jack about how it actually works. That's why publishers exist. :D

Timothy J. Mallory

MCDM is, of course, neither doing neither of those things. They are a business with full time employees who have produced products and taken their lumps learning the process. They want to 1) make sure there is actually interest in this project and 2) they have enough money to actually pay everyone until it is complete. That's also a valid use of kickstarter. It may not be something you want to support, but I don't think it should be something considered inappropriate to use kickstarter for.

Timothy J. Mallory

The only thing I've backed on those terms is Harebrained Scheme's first Shadowrun game, because Weisman had a track record (elsewhere) and I really wanted it to be made. I think that was a year or year and a half between pledge and fulfillment. But I don't have a problem with folks using kickstarter that way.

Keith

The author says it is half cyberpunk and half mad science, and clearly the artwork has a cyber and punk vibe. The OmniNet definitely has a Gibson cyberspace vibe, and sounds pretty cool. Deathbringer alludes to Blade Runner, which, in contrast, I'd classify as neon noir, and I'd put cyberpunk and neon noir under neon dystopia. Also the vehicle chase rules sound interesting. I've been trying to think thru handling vehicle chases for a homebrew campaign, but gridlock seems like it should be a significant issue. Overall, this game looks interesting and I plan on picking up the PDF.