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PDM opens his mail. What treasures are inside?

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Dungeon Denizens

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Bagel-Man

Excited to watch professor!

MrGunn

Dear Professor, I hope you had a nice break. Great update, but you have to stop trying to empty my wallet, both of those products are great and I want them. 😁😂 Be safe and have a great time at Green Dragon Fest. Best Regards, MrGunn

Scott

Looks like some nice loot!

Scott Spears

Have fun at Green Dragon Fests, but don't do a TPK!!!

madcurry

How do you do it all, PDM? I’m exhausted by my day job and running sporadic Call of Cthulhu and DCC games. Nothing brightens my day more than a package with a Goodman games sticker on it. Your DD monster is great. I can’t wait to subject my players to it! Have fun eating that green dragon!

Stu Keller

3:10 The hollow ones look like the figures on the sleeve of Black Sabbath's Mob Rules!

Daniel Gray Webb

Just got Mecha Hack pat of the Black Hack system and really looking forward to running some games.

Jeff Love

Thanks for the sweet bonus content. Would love to see a video about your game at Green Dragon Fest! I think you might underestimate how valuable simple "campaign diary" videos can be!

Rod Thomson

Good luck at Green Dragonfest! I'm sure your players will be very happy to have the chance to play with you. Good DMs are good DMs, no matter who the players are.

Jeff Krus

Be well and safe on your trip to Tennessee... Let us know how it went...

Randy Smith

Your bills come in packages? Wow!

Walter Wooten

The Merry Mushmen: They've got another Kickstarter in progress for the new issue of Knock. I think one of the unappreciated advantages they have is that they have a local business handle their printing. No Shadowbarge for them. Their turn around time for their adventure double feature from last year was about 3 months. Deck of Many Things: They did a book centered on this that I have zero intention of ever buying (I do own the 2024 core books). This overlooks the biggest problem with it. Using this item is like playing Russian Roulette, with nukes, for your whole campaign. This only works for a campaign you're about to end.

David R. Howard

Pretty much everything the Merry Mushmen creates is solid. I've supported their Kickstarters, including this most recent one for Knock. And I loved the Chaos Crier...that zine has some great ideas.

Jay

PDM, Welcome home from Green Dragon Fest. This video really knocked it out of the park for me as it is very much in line with my own play style. 1 – Never stop to look up a rule. Exactly! Stopping the game ruins the immersion so just improvise and look it up later to refresh. 2 – Focus on Next Session. This is advice from one of your early videos and is still solid advice. 3 – The GM is not a Storyteller – They are a conflict designer. I really wish someone had enlightened me on this concept years ago when so many of the games were saying you are a storyteller as the GM. Conflict designer better describes it. The rest goes back to your “Be like Water” Bruce Lee advice. 4 – Less Exposition, More Demolition! I’ve done this before after watching some inspirational movies that started outright with an action sequence. It is way less boring. However, I didn’t think to use flashbacks for backstories. Using short or long rests would be good to introduce this. 5 – Make the objective clear. Establish time limits. I need to improve on this one. Yet, it is a fantastic tool to keep the tension up and game moving. 6 – Respect the dice. Agreed! No fudging the dice. I see a few options here. 1 - Use the dice as you normally would and accept the results. 2 - Change the dice mechanics for the specific challenge to limit the severity of consequences. 3 - Limit the most severe result of the consequences directly to something less drastic. 4 - Don’t roll and just decide if they succeed. Secret Doors and Traps. - If they search for them where they are they should find them. It’s good player choices for protagonists. Disarming on the other hand …you decide how to handle it based on circumstances. The range of the D20 is what makes it swingy regardless of the chance of success. Remember players may only roll a few times in a scene and they could all be failures even if your target number is 8. Most people have seen this. So, you are 100% correct in your assessment of introducing chaos. Remember the “Gamblers Fallacy” just because you roll low this time doesn’t mean you will roll high next time. This applies in reverse if trying to roll low as well. Remember this randomizer is chaotic. I use other dice mechanics to limit the randomness of the dice. I also believe this is why DM Scotty came up with Luck Dice Rules for D20 Games and use Karma points for EZD6 to mitigate all the bad rolls. All fantastic concepts in my opinion. 7 – Telegraph Danger. Again, I must agree. You don’t want to sandbag your players. I think the opening to the pyramid in The Lost City also had a dead Goblin with a Crossbow Bolt in his chest in the first hallway. That should be a clue the end of the hallway has a crossbow trap. 8 – Cut the Shoe Leather. Again, going back to one of your earlier videos. This is solid advice if you want to keep immersion and adventure moving. Mundane activities can be handled very quickly without wasting everyone’s valuable time. As for long overland journeys, I will differ to Justin Alexanders’ video discussing hexes with planned encounters and hexes with random encounters. He explains a great way to handle this far better than I could. I hated shopping with my sisters. 9 – Reward Clever Thinking. Default to “Yes”. Your explanation is spot on here. 10 – Never cancel a session because one person did not show up. Yes. While playing Ravenloft, a player couldn’t make it to the next session. Easy enough, one of Strahd’s brides captured him “charmed” and he could be rescued if the player returned on the next session. Clues would be provided to his whereabouts. It worked out fine. Cell Phones – Ugh! The bane of my existence and one reason I don’t go to movie theaters anymore. Deathbringer Rule 1 – Kill Bards and Tieflings. No need. I only use Bards and Tieflings as NPCs if I use them at all. I use the initiative based on your rules for it. I even use the digital Scattergories timer to add tension while players decide what to do. This also allows the players to collaborate while under a sense of urgency. Barbarian grapples a Fighter in bear hug while Rogue backstabs them to death. Can’t wait to see the updated Deathbringer Rules.