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Design Diary: DungeonHack 1

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Jay

Bravo! Appealing to the broadest audience possible. Perhaps you did read some of our suggestions. Player facing combat is brilliant! My players love it. I'm tired of the Dwarf and Elf tropes too. The Renaissance period for technology is interesting as well. Witch Hunters and Mages make room for great adventures with reoccurring villains. The new character classes are going to be really interesting. Looking forward to reading the work in progress.

MoldvayINC.

Congratulations! This is excellent stuff. Player-facing combat is a wonderful way to keep things rolling. I like my fantasy towns to be like Bree. Humans and Halflings living together, the occasional dwarf passing through, the rare dirty half-orc making havok, A wizard shows up every couple of years. And, NO ELVES!!!

MoldvayINC.

Could you call Witch Hunters Inquisitors or something like that? Presumably, they would be trying to root out demonic infestations, dark magic and heresy too.

john seddon

I think you are right conflict is good in RPGs. The contrast that It gives to alliances make both more dramatic