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MoldvayINC.

Thinking about the combat system of Dungeonhack you’ve given us so far. I think with those low HP characters get, fighters should be able to use skill to defend themselves- not only with armour. What do you think of a rule called “Warding” where fighters can sacrifice any or all of their Attack Bonus (AB) and add it to their DEF? They can still attack with remainder of their AB down to +0. So, a fighter with DEF of 12 and AB of +3 can bring their DEF up to a max of 15, but can only attack with +0. This reflects the historical fencing manuals that stress the defending your life with your weapons- not focussing on killing your opponent.

Jay

Excellent suggestion. I play other games that allow this and I've used it as a house rule as well. Never-the-less, I would like to see that in Dungeon Hack as an option also. Good thinking.