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Comments

Matt Thompson

Do you have any tips for adapting published Call of Cthulhu adventures for use with Cthulhu Craft? I've always wanted to run Masks of Nyarlathotep, but I want to keep the mechanics light so we can get through a lot of plot each play session.

Steven

Back again with new question. So when my players want to use stealth to hide or sneak around, I'd like them to ask about the surroundings and then explain how they are hiding or moving in stealth mode. If they do a good job, I'd make their DC a low number. How do you use Stealth? Do you have them role play it, then roll a DC or do you just accept their roll and move on with the game? Thanks again, Steve

Number one guy

About that, I know you're not asking me, but I like giving passive stealth scores and only forcing roles if players do something stupid or are against someone whose a better observer then they are a hider. And if it ain't worth doing the whole thing just make the whole missions a single stealth roll with a more flexible outcome system. (15+ you do it perfectly, 10-14 you get caught last minute and have to escape in a chase, 3-9 your caught half way, but you could make it, 1 or 2, you caught at the gate)