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Hello Patrons! I am currently in the process of streamlining my Deathbringer Ruleset. By streamlining, I mean eliminating any rule that does not add value to the game. This is your chance to shape the game's future.

Stress replaced "Insanity."  I'm of two minds on this topic. Part of me thinks stress creates a game where the character's mind is always under assault and the character is always deteriorating. Part of me says "sanity" rules are a B.S. crutch to mechanize fear-- and if a DM wants to create a monster that is scary--the monster itself should be so scary the players CHOOSE to run away.

What do you think?

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