Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • Gnoll Party v0.2.5.4.zip

Missing 1 file, as this post has not yet been imported.

Content

Sorry it's been so long since the last update, but today I had a combination enough horny energy and time to bang out an update.

This update adds more content to Mickey's route.

After you tell Min about Mickey in the basement, if you say "No" when he asks you to take him to see Mickey you'll be restrained by Cookie and Cush.

If, after you help Mickey bloat Min in the basement, you now have the option to do him a smooch.

And then eat him.

Please let me know what you think of the update!~

Comments

Justin H

I really enjoyed this so far! With all the different ideas explored, but also options to disable things that the reader might not like. Even the small changes to the descriptions based on your current body type. Oh, and getting to change what people call you (the 'cuter way to say your gender' option) was fun, I kinda used it as a 'cuter way to say your species' and loved the result.

Demonskunk

I'm glad you're enjoying it! Adding the custom genders and different body types is a lot of work but it feels very worthwhile to let people more accurately represent themselves. I just need to figure out a way to handle things like... There are instances where I want to say "She's" or "He's" but that causes instances of "They's" so I've actually leaned on the 'cute gender' more than I thought I would.

Fenekku Kitsune

You could just give the player the option to define it. Alternatively, use the logic that English has. If the pronoun ends in "e", logically it'll be "e's", if it ends in "y", logically it'll be "y're", so on so forth. You could use a function immediately after the player definitions that checks what the player has entered and sets the variable, before moving on. It's what I've done in my own Twine game.