Home Creators Posts Import Register Favorites Logout

Content

It's big, it's heavy, it's wood!

An early sample of the color flats for some video game stuff.     I am looking forward immensely to running around in the Starfall mountains!

Of course, you can run through or on top of the logs, as one is so inclined.   I want to create some 'spring' for those branches on the right, so you can launch higher if you time the jump right- and possibly make that bark ledge on the left brittle and breakable, depending on character weight.

We're drawing leaves on a separate layer, so we can work more easily with variations and other effects. 

Files

Comments

Matthew Dieck

I cannot flippin wait for this game.

TechScribe (edited)

Comment edits

2026-10-21 08:00 Just to clarify, what kind of development environment are you making your game in? Game engine? Programming language? IDE? Target Platforms?
2016-04-20 22:13

Dreamkeepers

Ed is the expert there, but I'll try to parrot what I can remember... He's coding it from scratch for- I think it was going to be in a language called "XNA" but he's transferring it to an upgraded language- and we plan to release it on Steam. But the engine- lighting, rendering protocols, physics, AI- is built entirely from scratch just for this project.

Tyler Crandall

Wow, that's pretty ambitious to try and create a new game engine from scratch. Wish Ed the best of luck with programming. :)

Rutgerman95

Man, the Starfall (both the mountains and the forests) is going to be so freaking sweet!

Anonymous

It's big, it's heavy, it's wood?