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1st Character Topology Finished in Blender

Finally things are starting to click — 1.5 years of trying and stopping, trying and stopping over and over again. Credit to this Youtuber: Kenny PraiseUltimate Retopology GuideHow to Create Stylized 3D Characters (Full Masterclass)Topology - it's the wireframe/grid-lines forming the model, it's animation friendly. Topology was my biggest hurdle. I can do 3d sculpts ( some of my previous 3d posts we're that.) but sculpts cannot be animated — so getting the topology completed on the face, hands/fingers and feet/toes we're my biggest goals and my biggest mountains to climb. I'm on to learning texturing and rigging next. The last step will be animation! Almost familiar enough with Blender to start creating some 3d scenes.

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Comments

Renigma1000 .

yeah fingers and toes can be hard to make but I think you did good

Greg

very great work! Topology is literally the worst part. It's all up hill from here!

miltoniusarts

Yeah man, that's what I've been feeling the past few days. Topology, the biggest dragon has been slain. Now it's just a matter of practice. I want to breath 3d until I'm able to create with the same comfort I do as sketching in my iPad but in Blender or any 3d software.

Luvh Art

Soon in theaters near you. Akumi Xtreme in 3D.

miltoniusarts

Haha! Hmm... the way I'm feeling now — possible.