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I find myself alternating between two different styles right now. In animation, character height is usually measured by their head size. These characters are roughly 5 heads tall. Benefits? Easier to fit and entire character into frame, easier to animate full body animations while still seeing facial expressions. This allows more personality to shine through. Now you now why app game characters usually have giant heads.

I think my current style has characters 6 to 6.5 heads tall. Anyway, just thinking out loud after finding this sketch I did a few weeks back.  I'll probably just switch back and forth between the art styles...

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Greg

I really like the one on the left! That hand weapon is curious

Anonymous

Well what style works better in terms of combat? Or just for animation

miltoniusarts

It depends. Shorter characters are easier to animate full-body scenes. Taller character can more easily be animated dynamically. We shall see soon because I’ll be animating both styles again soon.