Home Creators Posts Import Register Favorites Logout

Content

Edit: Added some light affects on the background. You may need to reload your browser to see the changes. 

So I worked on this the past two weeks to really understand what I could accomplish using a more traditional animation method. Not relying so much on Flash mechanics. I like the results. Surprisingly, it doesn't take that much more effort or time to animate this way.

Akumi Wars Update

I talked to Adam the other day and it seems his programmer Xero has been in beast mode and hard at work on the game engine behind the scenes. Adam said he was shocked at the progress Xero had made without either of us knowing. We have a game engine foundation to build a game on!

What model will Akumi Wars use?

I told Adam I'd rather have a complete game than a game frame that is constantly added to like "free to play" games. Which means, Akumi Wars would be a one-time purchase. If there's any add-ons, they  would be small expansions like a lot of Steam games do.  But I want to make a quality game from beginning to end and move onto a new game. That's right, me and Adam plan to build multiple games together. The journey will finally get some fire going 2019! 

What does this mean?

Well it means I need to put my focus here has to shift fully into Akumi Wars. I need to plan out and build this promotional Akumi Wars animation and then... well... build the game. You saw all the characters I made last year. There's much more needed as well as more maps, backgrounds, interfaces etc. I'll find ways to let you all participate in the development process. Those of you that commissioned an Akumi Wars character, your character will live in the Akumi Wars game soon!

Onwards and Upwards!

-Miltonius

Files

Comments

Patrick (Crab)

When your commissions are open, I have some really cool character commissions I have in mind!! :D

Darterrius

Will your game be on console

miltoniusarts

That would be cool! It'll first release on Steam. We'll see where we can take it from there.

Sparky Reynolds

tons of characters are cool, but you got to build a good story for each character, and why they each are striving to reach they're goal, ie the end of the game...a definate challenge to do good, but I have faith in your abilities......and your patreons....the've come up with some great back stories from some great gifs and loops you've made!!

Sparky Reynolds (edited)

Comment edits

2026-10-24 06:00 that's definitely a Miles Morales from the Akumiverse!!! Now all you need is some web on web action with him & Spider Gwen....on a giant webbed hamock!!! with a lester green goblin get'n it on with a creepy girl doc ock....
2019-04-18 08:44 that's definitely a Miles Morales from the Akumiverse!!! Now all you need is some web on web action with him & Spider Gwen....on a giant webbed hamock!!! with a lester green goblin get'n it on with a creepy girl doc ock....

that's definitely a Miles Morales from the Akumiverse!!! Now all you need is some web on web action with him & Spider Gwen....on a giant webbed hamock!!! with a lester green goblin get'n it on with a creepy girl doc ock....

Sparky Reynolds (edited)

Comment edits

2026-10-24 06:00 i really like that cloudy sky....but explain why....especially when looking up from ground view....is that wierd?....I'm not sure about the moving buildings in the background from left to right after the camera pans up to down and stops....it feels like Miles on the building should have a 3d affect like the camera pans up to down, then spins a little right to left....and now i sound like a judge'n asshole...so I'll stop....but not before I mention that awesome wave to peace sign!!! that feels very realistic in its motion & fits perfectly!!
2019-04-18 16:03 i really like that cloudy sky....but explain why....especially when looking up from ground view....is that wierd?....I'm not sure about the moving buildings in the background from left to right after the camera pans up to down and stops....it feels like Miles on the building should have a 3d affect like the camera pans up to down, then spins a little right to left....and now i sound like a judge'n asshole...so I'll stop....but not before I mention that awesome wave to peace sign!!! that feels very realistic in its motion & fits perfectly!!

i really like that cloudy sky....but explain why....especially when looking up from ground view....is that wierd?....I'm not sure about the moving buildings in the background from left to right after the camera pans up to down and stops....it feels like Miles on the building should have a 3d affect like the camera pans up to down, then spins a little right to left....and now i sound like a judge'n asshole...so I'll stop....but not before I mention that awesome wave to peace sign!!! that feels very realistic in its motion & fits perfectly!!

miltoniusarts

Thanks! Yep, good character development is most important. I shall do my best to do so!

miltoniusarts

Not sure to be honest. I just animated it straight ahead style. I think it's supposed to be a camera cut from when he goes off screen to the left and then we see him from the ground view to a straight on view. Yeah makes no sense but most of my work doesn't make sense lol