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Hi Travelers!

Thank you for your feedback on Damon's Episode Edit post before the team went on break, I'm back now and getting into making some of the edits you suggested.

Since Damon is a fan favourite I expected a lot of comments on this one, and you all provided! It was good that a lot of them had similar requests, things like adding choices that are more shy/neutral/friendly as opposed to bratty and hostile, and also the request to introduce yourself popped up more than once, and makes total sense for the scene.

When we first started developing Andromeda Six, my former co-writer/co-creator, Steph, was on Damon duty, and his draft scene was originally about three times bigger than it is now! A lot of content was cut away in the editing process, so after six years it feels good to give the scene a refresh and align it more with the direction I've taken Damon in since taking over his writing from Episode 6 onwards.

Because of the original, larger draft, Damon's scene was split into two big choices in a way that the other scenes weren't. Depending on if you choose Join the others or Hang back you get a totally different set of menus, so we'll do his Edit posts in two parts since it will take a little longer.

Let's jump into Part 1 now and take a look at some of the changes!

First of all, as mentioned previously, we've added in the option to either Introduce yourself or Ignore him straight after Bash leaves you on the bridge.

Inside the Introduce yourself choice, because you just know Damon is going to be a dick about it, there's another set of choices for how to respond, before you head back to the main narration.

Next up, let's tackle the choice within the Join the others option. For the first choice menu we've added Huh? and Sorry, I'm just trying to figure you out as a confused and neutral option. We've also changed I'm not staring to You don't intimidate me to make it clearer that it's more of a bold option.

Finally, we have the menu which has more of a flirty vibe, and we've added in the second flirt option I, well... uhh- which is more of a shy choice, as well as a neutral, friendly option You're good, I'll give you that.

I'm trying to work on encapsulating the vibe of the choice scene in the choice button itself, but it can be difficult to do sometimes. Another option is to have tags on all the options to help players with making a choice, perhaps with some kind of toggle to turn them on and off and to toggle the flirt options seperately.

Let me know if you have any thoughts on this!

Alright, that's it for Part 1! Please feel free to let me know what you think of these changes, and any other suggestions are welcome in the comments below. I'll update you more next week on the other menus in Damon's scene 😊

Aeriie 💕

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Comments

SergioDWolf

Oh man i cant wait for those updates! Also for someone that cant decide sometimes what attitude im implying with the dialogues and struggles to choose, the icons would mean a lot of help! (But i always save a lot and see what i like more haha) But i know theres maybe people who want the "mistery", and i also know as a programmer it can be messy, but maybe if its not on the image of the dialogues, add a switch to show/hide them. But its probably too much work i think, so i would vote yes to them, if they arent, ill keep saving a lot and thats that 🤣

andromedasix

Thank you for sharing your thoughts! Luckily the little icons are separate to the dialogue buttons, so I'm definitely up for having our UI programmer take a look to see if it can be easily done, it would be a nice option to have 😊

BB

Heyyyyy, good job for the whole team (and hope you liked your vacation/break !), these changes look good ! I'm in favour to having the icons (with the option to toggle them on/off), just in the possible case I'd pick one choice thinking "Yeah this totally rocks !" and it would actually impact the gameplay very differently. However, if this ends up being too hard to implement/breaks the UI programmer's mind (hopefully not!) it's also fine to just save more often before picking a choice ^^ Can't wait for the update either, I want to play it anew from the beginning so bad !

Lindsey

I would absolutely love to have icons signaling the emotion behind each option. Thank you everyone for working so hard!!

Aeantiz L Kamenwati

Ooo as someone who lurks more, I am coming in to say that I would love a toggle tone indicator. Depending on the choice it can be hard to glean what the intended tone is if it’s just speech and not an action for me. Also…those icons are pretty and I would love to see them just from an aesthetic standpoint .

Ms.Miko

Yay! More Damon! I love the idea of tagging the options! I'm so excited!

winterSTAR621

Thanks for working so hard! I like the idea of having icons for the choices, but having the possibility of a toggle on/off button for the choices would also be nice to have.

dkurage

I'm always a fan of tone indicators in text-based games. More than once I've been bitten when an option ended up different than I expected because I interpreted the tone of the selection text as something else.

AwkwardNooble

I do like the idea of having the Icons to see the tone and vibe I’m going for with my Traveler, it reminds me of Hawke from DA. The option to toggle them could also be a nice addition as long as it’s not difficult to execute. All in all I’m super excited! 😁