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This is one of the things I've been working on in July. I thought it'd be fun to do a car in the style of the vehicles in Cyberpunk 2077. This let me practice a number of things I haven't done much: hard surface modeling, procedural texturing, painting textures in Blender, working with asset packs / scatter packs, and just general composition, color and lighting in 3D.

Hard surface modeling is hard as fuck. x) I don't recommend trying it as a first project like this. I feel so much more confident sculpting organic forms. I guess it all comes down to what you spend your time doing the most, so obviously practicing this is something I should do more of, even if it takes a lot more time. It was still pretty fun though.

The car is my own design, loosely based on a 1989 Nissan Pulsar (which is where my name comes from), so I called it the Quasar. I wanted to lean more into the asymmetrical designs of CP2007 which I really like. But this ended up being so time consuming I just decided to leave it mirrored. Same with the beauty shots. I had a few more planned but I'd already spent so much time on this I figured I'll just call it done and post it. Anyway, hope you like it!

I also had some folks request it as wall paper, so there are some 4k versions attached.

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Comments

Gus

Woah, these are so sick!!!

Kujiiro

Whoa, this looks awesome dude. Legit great renders, I especially like that last shot. The different colors are nice too.