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Been wanting to start this project for the past year and a half, and a few folks have said they wanted an old fashioned modeling video, so here we go! There's the adage that a film is written three times, once in the script, once on set, and once in the edit, and honestly, knowing how much cg we're planning on, there's a lot we can do to recontextualize the footage into something- I think- significantly better than I ever expected when we were shooting all of this in 2022, and modeling the boat is the first stage of that.(Also- I think I've finally figured out a big part of my audio problems. Hopefully that improves for the next video!)

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Modeling A Big Boat

Been wanting to start this project for the past year and a half, and a few folks have said they wanted an old fashioned modeling video, so here we go! There's the adage that a film is written three times, once in the script, once on set, and once in the edit, and honestly, knowing how much cg we're planning on, there's a *lot* we can do to recontextualize the footage into something- I think- significantly better than I ever expected when we were shooting all of this in 2022, and modeling the boat is the first stage of that. (also- I think I've finally figured out a big part of my audio problems. Hopefully that improves for the next video!)

Comments

B#D

That moment when you know your going to love a video

Douglas Pluylaar

Love how your brain starts making all those connections with how to do stairs for example. Just make a slide and then divide that slide and scale it to make it flat steps... Letting you activate those parts of my brain makes everything so much more digestible and easier to figure out. I love this stuff :D

IanHubert

And oh man over the years that part became so intentional. I've modeled *so many* stairs, and would always dread it and put it off, so I try to notice those things I put off now and use it as a cue to try and take a few minutes to see if there's a way of doing it i don't necessarily hate as much haha

Jaime Becker

Thank you Ian! what a great video. Good to see how complex models can be broken down and be simple

Douglas Pluylaar

Ah yeah, what a lovely work philosophy :D I've done that a few times too without being of aware of it like that. The ADHD brain, huh... sometimes super helful :b

Tim Evans

Love these types of videos! So fun to watch your process on these bigger assets. Though editing out modelling all the sci-fi additions hurts my heart 😭

Jason Ferguson

What is the audio problem? Your punch in has more squash but that’s all I hear.

Sybren Lukkien

Yes been looking forward to this one, thank you!

Jordan Troutt

In my early 20s I worked on a large ship in the pacific. There was a crew on board that was specifically dedicated to painting. Each day they'd paint a different section and so there was never any rust because it was constantly being re painted.

Diego Nossa

This is awesome thanks Ian! Did you share that node group previously? Looks super useful!

Ian Letarte

Is the sequence where Jackie gets driven all over a different episode than the big 'ol boat episode? Trying to gauge when the next episode will drop. xD

Oanis

Hi Ian, awesome video. I wondered if you ever use external programmes for texturing on any assets/projects, like substance or do you always stay in blender for the texturing? Just wondered if there's ever a situation where you would do that. Im guessing there's no need for you to do that but just curious. Thx

Lara Lynx

Been working on my sci-fi for about as long I think I scrapped as many designed and ideas that I had days working on this project. Need to get back to it. I finally settled on something that gonna work with the shots I want.

Platyelf

“This looks like it was built in real life by somebody who didn’t feel like modeling anything” there’s a quite a few days where I don’t feel like modeling the cover for the thing that someone broke and nobody has the schematic because it’s legacy equipment :| I do enjoy modeling for my own projects though

Nathel Sunrider

Always such a pleasure to watch you create ! Now I'm sad that I have to wait for the next video :')

Daniel Skomorovsky

Something interesting I found was instead of using just a wireframe modifer instead of skin, as it tends to look not that great, add a bevel modifer on top and surprisingly it looks just as good if not better with pretty good performance and tweak-ability

IanHubert

Oh hey! That's a great idea, thank you!

IanHubert

The next episode is basically done! I'm just waiting for it to get back from sound! It basically leads right up to the boat episode(s)

IanHubert

Ah thanks! If I get it cleaned up, I should! If nothing else, I should do a quick video on some of the basics behind it. I'm increasingly warming up to procedural stuff.

IanHubert

Oh that's cool! What were you doing out there? And that's wild that painting was literally a full time job, but yeah, it makes sense! It seems like any active boat I was looking at for this shoot was TOTALLY covered in new paint. An old fishing boat just pulled into the marina near where I love though, and it's SO rusty- it's gorgeous. Falling apart in big rainbow-orange chunks. I want to see if they'll let me on it :P

IanHubert

Oh thanks! And ahahaha yeah I skipped it mostly because I wanted to save a lot of that for a specific more sci-fi-focused video!! I've been doodling the bits all day

IanHubert

I was clipping pretty bad in a few bits, yeah (fortunately not toooo bad), but what's crazy is how much the audio changes as you scrub through the video- I changed literally no settings, so I don't know why so much of it has such different tones??

Jordan Troutt

It was a passenger ship so appearance was one of the top priorities.

Jason Ferguson

Proximity can do that. You could mount a live wire wire on the mic that shocks your face if you get too close. Good teaching tool as well. . Or check your gain stages. See if you’re constantly in the yellow. That leads to red spots. Low end roll off. Better something practical than a limiter bandaid. Compressor helps with consistency though. Dunno. I enjoyed the video though :)

Ian Letarte

That is very exciting :D This is kinda random, but if you ever make anything dumb and small and you want sound but you can't justify sending it over to impossible acoustic, I'd be down to give it a whack. I really enjoy doing sound design. :)

George Moise

Thank you so much for another modeling/texturing tutorial! Oh man, I love these SO much Ian. Please, tell me you have one for the cranes. Also, it definitely does NOT look like you JUST beveled and extruded things for that top engine section. You're just overthinking it. Looks great.

michael w honsinger

You are such a Wizard! Thanks for sharing! It looks great; even the areas you think are too low poly like the railings. And that wheelhouse with all the windows looks so cool. You have just been focusing on it for so long that you need to step back and when you come back it'll look better.

Owen Inglis

Could you release the ambient occlusion node group as an asset or make a full tut on it? Thanks!

Robert Murrish

Nice panel at Open Sauce. I wonder what besides cranes you have in that notebook!

Dir. Surya

Brother Seems like u r getting FAT, and also saw your BCONLA Video, U looked like u just ate a football, watch out brother, when u get noticeably FAT, Its way too hard to go back. Just letting u know. Love From INDIA.

Lara Lynx

Also doing a boat project I started like year a ago, recently realized looking at references trying to figure out how to mount stuff to the floor. was the floor is like cut-around machinery. LOL, I felt like a plot twist. I was all set on designing cool mounts and stuff and nope. not needed. your boat looks awesome!! and the skin modifier is my favorite for railings!! so many use a wireframe and I hate that hard edge it gets. Glad I'm not the only skin user haha

Davide Miozzi

I love how you still try to have things lo-poly. At my work they're like: we need a tree there in the background, keep it less than 5 million points.

Zeke Faust

If you want a less heavy option for the ambient occlusion map you can use the "dirty vertex colors" in the vertex paint mode! I also sometimes use the "pointiness" output of the geometry node for organic shapes. Of course, these options both sort of depend on the mesh all being connected and so doesn't work with separated objects, so are less versatile than the AO node.

Alex Handjiev

If you need it veeery smooth, you max out the bevel modifier, then add a weld mod, then another bevel

Jahluu

what do you do?

Davide Miozzi

Houdini artist in a vfx/animation studio. Mainly environments.

alberto habacuc rosales

love love these modeling and making what’s in your head / vision come to life videos thank u for sharing

Jonatan Seifert

I see you using a lot of textures. How do you keep them looking good? Like I dont see tiling or that its blurry ?