HyperBole Engine Crash - Narrated Screencapture (Patreon)
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Jet Engine asset available below if anyone wants!Here we go again! Sorry to everyone who got a notification email about this post last night- I forgot that deleting the post would create Infinite Confusion. The techniques in this video are pretty darn basic (straightforward physics sim, shape keys, particle system), so I felt bad having a 40 minute video of me just tweaking physics and creating particle systems, but re-creating it more efficiently was proving to be a major time-suck, so... I s'pose as usual just take from it what you will :) I think I'm going to work on this scene for the next week, and see how things go, kind of as a treat for myself. I want to try using the new "pressure" option in the cloth sim to create an instant-deploy-airbag type situation, and see what it looks like attached to a person with mocap data... curious to see how all the physics interplay. If anyone wants to see a higher quality version of the initial crash test, youtube wasn't particularly kind to it. Am I using tooooo many particles? Only god can judge. Jet Engine Model (right click save as):Jet Engine Blend FileJet Engine FBX00:00 - Intro 00:42 - Hyperbowl 1:45 - Talking about Star Wars and Ben Hur a lot 3:21 - Setting up basic physics scene 11:00 - Baking the physics sim 11:57 - Attaching rocket to physics dummy object 12:30 - Creating Shape keys for dents/damage 20:20 - Creating Particle systems for debris 28:15 - Adding Sparks! 36:40 - Adding dirt/microdebris 40:10 - Final Thoughts