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First part of a series of making a shot from bits and pieces. As I say in the video, I don't go totally in depth about everything I've doing, but for a lot of it, I have in the past. Here are a few particularly relevant links:The first part of the first "Making a shot" series a couple years ago (greenscreen centric)Volumetrics/HazeCapturing PhotoscansTips for Optimizing PhotoscansAnimating a Chase Camera Camera Shake addon Nathan and I madeScanned Ground Assets (I didn't use any of these, but I probably will)Thoughts on finishing a big intimidating shotAnd here's the node setup for the Sagebrush:

Files

Making a Shot from Scavenged Elements pt. 1 - Environment

First part of a series of making a shot from bits and pieces. As I say in the video, I don't go totally in depth about everything I've doing, but or most of the stuff in here, I probably have in the past. And for those of you who just come straight to the youtube video, in the corresponding patreon post I listed a bunch of relevant links to tutorials that go more in-depth into topics covered in this video, and a screenshot of the sagebrush node setup :)

Comments

IanHubert

Nope! Although you definitely could, if you kept at it :P Also that one probably would have worked better than the one I used, haha

Ozzie

I'm so excited for this new Making A Shot miniseries!

Denys

This looks really great! As always, you’re great man!

David

hah! who needs megascans! just a cheeky tutorial from old mate hubert and we can be scan lords! another awesome video ian!

Kash

Use easy HDRI addon you just show the addon the folders with HDRIs and you don't have to do everything from scratch for changing them.

PlanetAlexanderProjects

I started the video wondering "how is he gonna photoscan that with all the camera shaking?" - had no idea it was made from photos/photoscans. Also, Ian can you make bubbly intestine worms?

IanHubert

Intestine worms?? Oh buddy you came to the right guy!

your local cryptid

It's always so fun watching you create amazing things in ways that most people would consider sacrilege. It looks gorgeous!

Russ

I like these practical applications hyperlinked with past tutorials.

German Rudecindo

I Would love to see the tutorial about water shader using volumetrics, I still think time to time about these Dynamo 2 clips.

tommy

5 stars for 'just doing stuff' .. more of this content? yes please!!

Shawn Hawkinson

Yeah! I’ve been dying for another “making a shot” series!

Wandering Wolf

Super well done! Thank you for just throwing stuff together! It's amazing to me how you can crop a scan, rotate it, scale it, and suddenly it all gels.

Simon Salord

For a short while I felt like I was seeing the demo video of Unreal Engine 5 made by the Quixel team ^^ It shows pretty well how blender is becoming more and more powerful !!!

Anonymous

i'm big on this kind of video, not as much a tutorial and more watching you work and think through options!!

David McSween

Thank you for doing stuff... its no bag of beans but its allllllright

Ace Digital

Love these style of videos, thanks for making it!

chriskon

That was fun to watch. I'm into it!

Lonnon Foster

The reason "exact" booleans aren't providing the results you want is that the algorithm for exact only works on manifold geometry. "Fast" doesn't care that what you're cutting only has one side, so it works just fine on scanned geometry. The exact booleans do a better job with well-defined, enclosed objects (like a pair of cubes, or a cube and a sphere), and they don't get all weird if the two objects share the same face. In the shared face scenario, fast gets all confused and gives horrible results. So, different tools for different scenarios! Absolutely love this dive into experimentation, particularly because you haven't cut out the parts that went wrong. It's useful to see someone else working to solve real problems that come up when working on digital art, because there are problems aplenty. Thanks for sharing!

SalvaM

Ian best quotes: apart from the parts that don't work, it kind of works

David McSween

I wonder if you could scan small items like rocks as stand ins for landscape. Taking advantage of scale invariance or fractal coastline effect

Lukas Sprehn

Why does your default cube have a butt?

Nikita

It happens automatically when you reach the specified level of modelling skills. No one has reached it before Ian but it's in Blender's source code. Look it up!

Chris Alldridge

Just invested in an a74 (man those cfexpress a cards are expensive!) - I wondered whether you’d consider doing a breakdown of your camera settings for your a73 (particularly your approach to ‘salad mug’) I know that you’ve mentioned the importance of the camera/scene management for extracting a good key, but I’d love to see a video that drills down a little more into how you set up to achieve it. I seem to remember you saying that you’ve invested in more ‘video focussed’ equipment of late - how are you finding the new tech?

JTM

That's a good drone.

IanHubert

AH yeah- that's a limitation I run into. I either keep them far enough away that I'm never looking straight down, or I'll set up one layer that's just facing upwards- although that doesn't work particularly well. Definite limitation of this set-up :/

Alex Morellon

Okay ! Good to know , Thanks ! ;)