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[in which Ian googles pictures of alleys and then is upset that it's a bunch of pictures of alleys]A few folks have asked me about cyberpunk lighting specifically, so I gave it my best shot!Videos I think I referenced in this one?Industrial Greeble of LoveThe Making a Shot seriesThe Greenscreen Video on YouTubeSteam Elements AssetAlso this fantastic light-trail tutorial by David McSweet- this is such a cool effect.And Chromfell's light pack!

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Cyberpunkish Lighting

[in which Ian googles pictures of alleys and then is upset that it's a bunch of pictures of alleys] A few folks have asked me about cyberpunk lighting specifically, so I gave it my best shot! Videos I think I referenced in this one? Industrial Greeble of Love https://www.patreon.com/posts/asset-industrial-37600350 The Making a Shot series https://www.patreon.com/posts/making-shot-in-37501621 The Greenscreen Video on YouTube https://www.youtube.com/watch?v=RxD6H3ri8RI Steam Elements Asset https://www.patreon.com/posts/asset-steam-37054986 Also this fantastic light-trail tutorial by David McSweet- this is such a cool effect. https://www.youtube.com/watch?v=M7ozFJfC8hE

Comments

Anonymous

The refraction was such as mind-blow! thank you so much Ian!

Stefan Gavrilescu

It's so amazing in so many ways that my mind is starting to perceive things in a quantum creative nasty hubertish way. :)

Chris_Bangimation

When you go to Panoramic just change the perspective camera to be the same focal length and things will line up, minus the slight warping ✌️

IanHubert

Oh thanks!!! Is that a recent change?? Because that problem's been haunting me for years and it's crazy to think the fix was that easy all along!

Chris_Bangimation

Not sure, it’s been there as long as I’ve known though 😅 I love the plethora of hidden features blender has, always surprising! glad to help

Richard Blow

Where did you get the texture pack of lights???

Stephan

Great vid! Thanks for including the comp breakdown at the end. Super helpful. I'm working on a lighting setup this week and any bits of seeing someone else's process is helpful to generate ideas. Also, appreciating this post is a bit more casual, which works well for just switching things up from the very very detailed/technical ones, and possibly easier to manage if you're in a busy moment with production happening. *I'll be checking out Chromfell's light pack. Looks nice.

Simon Salord

When I start a day, open my mailbox and see "Ian Hubert's new patron-only video..." I know it's going to be a good day! Talking about lights is particularly appreciable thank you for that. What would also be nice would be to talk about material in depth. I remember a holographic shader you used that looked very cool. BTW I also searched for regular characters on mixamo for a project last week and every model I found (Josh included) uses gloss textures. So sometimes it is enough to simply reverse it. Mixamo is a real good compromise to get "not too bad" characters but for use in blender it often requires some extra work in shaders.

David McSween

Hmmm should I ask Ian to change the typo in my name or adopt it as a new persona? 🤔

Jayne Makes Games

I love the idea of a font pack for Fast food icons. Which site did you get those from?

IanHubert

Look you can try asking but it's a pretty darn good typo.

Ry Ken

Sooooo cool

Doug Brown

So good... learned a lot from this simple 30 min tut... Thanks Ian - Professor Chuffles :)

Oanis

Great video, thanks Ian

Patricio Cassone

Hello, for sure you read this question a lot, what is the best/fastest way to build a texture library like yours? i started to take pictures and that really helps but maybe there is a secret site to get them. :)

David Wissel

Who did the lighting collection? Didnt catch the name :)

IanHubert

Hey Patricio! Ah yeah! Most of my collection I've just built up over the last 15 years, and there are TONS of places you can go, but the ones I tend to use are -textures.com (good catch all, though some of them are a bit overused) -photobash.org (some packs I've found particularly useful, though not free) -CC0 search on flickr (great for esoteric stuff, folks vacation photos they've released to the public domain) -pixabay and unsplash- good huge collections of royalty free stuff, though usually oriented towards graphic design work so they're usually some sort of grade on top. But taking your own pictures is also a great way to go about it :D

Mario Taylor

Thank you so much, Ian! I constantly struggle with lighting and this video was so informative and fun and such an eye opener for me. 🙂

Raf Stahelin

Ian, amazing as always. Quick question, that I think many subscribers could benefit from. Here it is: If i am using an alpha video plane of my subject in the environment and i want to cast a shadow from a hard source like a sun, the opaque part of the plane of my character will cast a shadow on the floor. But if the source is sideways, the alpha image is too thin. I've been trying to come up with a solution, like dilating the plane but nothing is really working for me. What technique would you suggest? I am really really dying to know what you would do Ian!?! Thank you!

IanHubert

AH YEAH! Usually I'll just parent a dummy object to the video plane, and de-activate "Camera" visibility under the object's visibility settings (or something similar)! Some times it just needs to be a sphere or something, but occasionally I'll get obsessive and hand-animate little shadow-casting foot objects or rough in a whole person- depends on the lighting and how particular you are :D It WOULD be fun if it could be done more automatically.

Davide Miozzi

Great video, thanks!! I really love when you describe the thought process that goes into creating a scene.

Daniel Skomorovsky

Hi Ian, I was wondering if in a future tutorial you can go a bit over your compositing workflow in Blender. You showed a bit in this video but I'm also curious on how you did your older stuff, especially with all that cool noise and some even look like they're on paper? Really cool stuff as always, thanks.

Frank Frohnhoefer

Watching a Master at Work. This episode was so much fun, I was smiling and learning so much. Thx Ian, and keep up the great work!

Raf Stahelin

Yes, I've been toying with mocapping the body with one of those online mocap tools to get the dummy to move around but matching with the slippage is probably too expensive. Thanks for the response! Very helpful.

The Water Lettuce Society

I'm curious where you get your photoscans from or how you get such good results, especially on people. Working with practically 0 budget, I'm using meshroom but haven't managed to get a good human scan. Do you know any tricks for meshroom to improve quality or would you recommend investing in Reality Capture instead?

Sean O'Skea

Thank you for your rant at the beginning. As a designer and teacher, I'm really worried about AI generated "art." Its gonna be the paint-by-numbers of this decade. I'm all for democratizing creativity but it it gets too easy (just click the Make-It-Look-Cool button) then were just gonna flood the world with crappy, dehumanized images that look cool at first glance but are basically meaningless.

IanHubert

I agree- I'm really curious how that's all going to play out. My knee-jerk reaction is it's one of those "cause we can not cause we should" situations (cause I tend to imagine significantly more ways it'll be harmful in the long run than useful), but I also know that could be a lack of imagination on my part :P

Dave Dean

Incredible. Beeple would stick that on Opensea and list it for $69million. You're a virtuoso sir.