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Little bit late posting a WIP for Itea due to getting back from my holiday and taking a weekend off to go to a music festival (a surreal experience after the lockdowns). Despite all of Zbrush's fancy new micropoly tools the best method of doing things like the fishnet sections is still tiling an alpha over a UV map and extracting the mesh the old fashioned way. Took a bit of time to figure out which way would work best but overall this was the best effect, giving stretching and compression where it should.

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Anonymous

the fishnet looks fantastic

Ken Weeks

She looks really cool.