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Poll

Vibrant Visuals

  • Yay! 87
  • Meh... 13
  • Dont know. 10
  • 2025-05-28
  • 110 votes
{'title': 'Vibrant Visuals ', 'choices': [{'text': 'Yay!', 'votes': 87}, {'text': 'Meh... ', 'votes': 13}, {'text': 'Dont know.', 'votes': 10}], 'closes_at': None, 'created_at': datetime.datetime(2025, 5, 28, 12, 24, 34, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 110}

Content

How excited are you for the new Vibrant Visuals feature on Bedrock?Would you like to see it supported in the Luna HD and Chibli packs too?Drop your thoughts in the comments below!

Comments

Jiho

Yayy

Jiho

Why are your name sus lol

Jiho

Jiho -> JH lol

orangy

imao chill

Beetle_Snuff

I tried Vibrant Visuals and it is CHEEKS compared to ray tracing. Only 25% FPS gain with terrible artifacts and worse quality. Stick to real path tracing!

lunahd

Its just the testing phase, i am sure it would have better improvements once fully released

Beetle_Snuff

What would be really interesting is if Microsoft/Mojang implemented voxel ray tracing as opposed to the standard triangle intersection (Bedrock RTX) or screen space (Vibrant Visuals), like in the Rethinking Voxels shaderpack. It offers near indistinguishable quality with a low performance overhead (I can run it on Iris Xe Graphics). The perfect happy medium!

MacDomald Cantou

Excited about Vibrant Visuals coming to Java!

lunahd

a Native shader for bedrock is pretty huge. And Yes Java Vibrate visuals would be an exciting release too.