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For new users : please install optifine and shaders before you run the pack. OptifineImportant : The pack works best for Sonic Ether's PTGI/HRR andSeus Renewed (with POM effect turned off) ShadersNow the pack can also be used with BSL Shader (with parallax mapping disabled)----------------------------------------------------------------------------------------------------128x Download link : Luna 128x 1.17

This Update Includes- Deepslate Blocks- Blackstone blocks- Respawn Anchor- Calcite- Dripstone- Raw Iron/copper/gold blocks- Moss Block- Powdered Snow

----------------------------------------------------------------------------------------------------1.16 Download link : Luna 128x (1.16) 

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Comments

Joseph Corey

optifine and rtgi do not work. Textures set to 16 by default and are blurry. Speculous map glitches and flickers on every shiny texture. Sepculous off fixes it but no longer looks good. When I change to 256 or 512 for texture resolution there are lines and artifacts in the blocks.

lunahd

Try Seus Renewed or BSL Shader

Joseph Corey

BSL works with only one issue. Grass looks too sharp and has no RTX. The bedrock luna grass looks better. BSL has almost no shiny surfaces. The SEUS E12 has better sky and clouds too.

lunahd

Yes Seus e12 is by far the best when it comes to sky and clouds

Joseph Corey

will he ever fix the skies in renewed? What is the reason he has 3 versions? I take it from reading his page that HRR and E12 are not finished. I also think Luna Bedrock has way better wet reflections, glass and weather. Very good. Bedrock just needs clouds, sky, and some tweaks.

lunahd

He is working on E13 it should address the issues you had mentioned. Hopefully he should release soon.

Heather Frost

Why does Google Drive say access denied when I try to download? Literally never seen that message before, very confused..

lunahd

Hi Heather you can try now. There was some issue with the server.

Rogue Ruggie

Does the texture pack work well with shaders using sodium/iris?

lunahd

Right now works well with optifine and ptgi shaders. Maybe in the future there would be support for sodium/iris