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Some definitely are.

I had a couple of defeats today, but some other tests are working nicely as you can see.

Will those make the cut?

No idea.

It all depends on how I'll be able to put them on scene and make them happen seamlessly. I wonder if I stop being a purist showing the whole scene I wouldn't have to so much fine tuning, but first I have to find a way to deal even faster with these and find out why sometimes it decides to hold movements that should be wiped... whatever, it was enough research for today, this scene is the closest I had working for a couple so I will keep it and try to use soon.

Ah, sure, but Vanessas bounce test went completely "fine" and I wanted to post her instead... but fak it won't work for shit... 3 tests, all busted. Pun not intended...

Gotta work on Vanessa and Tony's next chapter soon and then March releases... my time is running low way too fast :(

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Comments

Tall_ollie89

Just a guess, but from this bounce here, maybe you're feeling a little bit of perfectionism? I think this looks pretty damn great. Just my thoughts though.

Bliep

Agree, looks good

Bmtbguy

The whole scene is a thing. 2 moving bodies with infinite control means a lot of limitations, you need get used to it and use only what's necessary. I'm testing workflows and tricks, every new test I learn something, so, one day I'll find the perfect workflow for it.