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(Belly-Inflation Example starts at 1:15)

Hello everyone,

Today I would like to talk a little about a new project of mine. Currently the new game I am working on is called “Pop! A bodyinflation life Simulator” (Not final name) and it is made in Unreal Engine 5.

The first thing I like to say is that this whole project is still a test to me. After playing some solo developer games on Steam with a “sexy”-Topic I thought to myself that I could do that better…or at least the same. The only problem I could see is my depression and it might be too much for me. That’s why I am still calling it a “Test”. I have to see I can really turn this all into a playable game that makes fun..

A small Summery

So, to be honest, the most important part for me was that I don’t have to do 3D-Modelling of Skie. While I could do a Skie-Modell myself, because I know how to, I also knew how much work it would be. That’s why I have started my first game project with sprites. With a friend of mine we have tested another approach.

Yes, this project contents help from AI!

I did some drawings of Skie, or Alice for those who know this outfit, from the front, back and sides and turned my drawing into a 3D-Model. Well… the result was kind of disappointing to be honest because the texturing was totally messed up and the 3D-Model was far away from my standards. So I took the base of the AI Tool and fixed it over 4-5 days of extra work.

Now that I had a Skie-Model it was time to implement her into the Unreal-Engine. I bought some Assets like I did for “Skie’s Inflatable Adventures” and started experimenting. After 14 Days in total I had to stop to get back to my other projects because of today's date.

Plans for “POP!”

I am planning to turn “POP!” into a cozy game almost like “Skie’s Inflatable Adventures”. But with the experience I have gained from “Skie’s-IA” I like to make a few things different. One example would be the day/night cycle. The plan is to make daytime last forever while you can learn skills, talk to NPCs and spend your money. Nighttime is endless as well and will be a “Earn your Money”-Phase where you can perform various actions. Since this game has a sexual Fetish as a background these actions can begin at being an inflation Prostitute, up to an inflation Stripper or a Inflation-EscortGirl that just needs to look pretty. You decide.

Setting and Universe

“POP!” will play in the same Universe as “Skie’s Inflatable Adventures”, but at a different timeline (Cyberpunk). You will see some similarities and connections between both games.

At this point I guess it’s best to stop for now because I don’t want to promise too much. Like I said in the beginning I still need to figure out if this project is really possible. How it will work with “Skie’s Inflatable Adventure” together in my timetable. If I can get used to the Unreal-Engine. ..so many questions.

I wish you all a nice day and please stay healthy.

Files

POP! - A bodyinflation life Simulator

(Belly-Inflation Example starts at 1:15) Hello everyone, Today I would like to talk a little about a new project of mine. Currently the new game I am working on is called “Pop! A bodyinflation life Simulator” (Not final name) and it is made in Unreal Engine 5. The first thing I like to say is that this whole project is still a test to me. After playing some solo developer games on Steam with a “sexy”-Topic I thought to myself that I could do that better…or at least the same. The only problem I could see is my depression and it might be too much for me. That’s why I am still calling it a “Test”. I have to see I can really turn this all into a playable game that makes fun.. A small Summery So, to be honest, the most important part for me was that I don’t have to do 3D-Modelling of Skie. While I could do a Skie-Modell myself, because I know how to, I also knew how much work it would be. That’s why I have started my first game project with sprites. With a friend of mine we have tested another approach. Yes, this project contents help from AI! I did some drawings of Skie, or Alice for those who know this outfit, from the front, back and sides and turned my drawing into a 3D-Model. Well… the result was kind of disappointing to be honest because the texturing was totally messed up and the 3D-Model was far away from my standards. So I took the base of the AI Tool and fixed it over 4-5 days of extra work. Now that I had a Skie-Model it was time to implement her into the Unreal-Engine. I bought some Assets like I did for “Skie’s Inflatable Adventures” and started experimenting. After 14 Days in total I had to stop to get back to my other projects because of today's date. Plans for “POP!” I am planning to turn “POP!” into a cozy game almost like “Skie’s Inflatable Adventures”. But with the experience I have gained from “Skie’s-IA” I like to make a few things different. One example would be the day/night cycle. The plan is to make daytime last forever while you can learn skills, talk to NPCs and spend your money. Nighttime is endless as well and will be a “Earn your Money”-Phase where you can perform various actions. Since this game has a sexual Fetish as a background these actions can begin at being an inflation Prostitute, up to an inflation Stripper or a Inflation-EscortGirl that just needs to look pretty. You decide. Setting and Universe “POP!” will play in the same Universe as “Skie’s Inflatable Adventures”, but at a different timeline (Cyberpunk). You will see some similarities and connections between both games. At this point I guess it’s best to stop for now because I don’t want to promise too much. Like I said in the beginning I still need to figure out if this project is really possible. How it will work with “Skie’s Inflatable Adventure” together in my timetable. If I can get used to the Unreal-Engine. ..so many questions. I wish you all a nice day and please stay healthy.

Comments

Bob

Do it. It’ll be great!

Kiunny

A good game to bring back pump shoes in action(?)

Elaina Grimoire

Im a little confused, the AI made the model? Then you fixed whatever issues it had?

Kordain

This actually looks amazing. Don't let people deter you from doing what you think is right. Your art looks fantastic.

Skie Maree

I have made a T-Pose 2D drawning from all sides of Skie. And converted the drawings into 3D Model with AI. After that I trimed the model by hand in Blender and made the UV - Mapping completely new.

Hyuk Hyuk

This game looks like it could be amazing