POP! - A bodyinflation life Simulator (Patreon)
Content
(Belly-Inflation Example starts at 1:15)
Hello everyone,
Today I would like to talk a little about a new project of mine. Currently the new game I am working on is called “Pop! A bodyinflation life Simulator” (Not final name) and it is made in Unreal Engine 5.
The first thing I like to say is that this whole project is still a test to me. After playing some solo developer games on Steam with a “sexy”-Topic I thought to myself that I could do that better…or at least the same. The only problem I could see is my depression and it might be too much for me. That’s why I am still calling it a “Test”. I have to see I can really turn this all into a playable game that makes fun..
A small Summery
So, to be honest, the most important part for me was that I don’t have to do 3D-Modelling of Skie. While I could do a Skie-Modell myself, because I know how to, I also knew how much work it would be. That’s why I have started my first game project with sprites. With a friend of mine we have tested another approach.
Yes, this project contents help from AI!
I did some drawings of Skie, or Alice for those who know this outfit, from the front, back and sides and turned my drawing into a 3D-Model. Well… the result was kind of disappointing to be honest because the texturing was totally messed up and the 3D-Model was far away from my standards. So I took the base of the AI Tool and fixed it over 4-5 days of extra work.
Now that I had a Skie-Model it was time to implement her into the Unreal-Engine. I bought some Assets like I did for “Skie’s Inflatable Adventures” and started experimenting. After 14 Days in total I had to stop to get back to my other projects because of today's date.
Plans for “POP!”
I am planning to turn “POP!” into a cozy game almost like “Skie’s Inflatable Adventures”. But with the experience I have gained from “Skie’s-IA” I like to make a few things different. One example would be the day/night cycle. The plan is to make daytime last forever while you can learn skills, talk to NPCs and spend your money. Nighttime is endless as well and will be a “Earn your Money”-Phase where you can perform various actions. Since this game has a sexual Fetish as a background these actions can begin at being an inflation Prostitute, up to an inflation Stripper or a Inflation-EscortGirl that just needs to look pretty. You decide.
Setting and Universe
“POP!” will play in the same Universe as “Skie’s Inflatable Adventures”, but at a different timeline (Cyberpunk). You will see some similarities and connections between both games.
At this point I guess it’s best to stop for now because I don’t want to promise too much. Like I said in the beginning I still need to figure out if this project is really possible. How it will work with “Skie’s Inflatable Adventure” together in my timetable. If I can get used to the Unreal-Engine. ..so many questions.
I wish you all a nice day and please stay healthy.