Skie Maree - Inflation Games - DEVlog #001 - “First Steps” (Patreon)
Content
Hello everyone,
I hope you all are doing fine and had some nice last summer days. Today I like to try something new with this very first DEVlog since in the current state of both games it’s easier this way. Especially since “POP!” is a way bigger project as “Skie’s Inflatable Adventures” (IA).
Lets get out some informations for “IA” first:
LIke previously mentioned the production for “IA” has stopped completely because of the prototype development of “POP!”. However I am at least trying to get a small story update out for Christmas. But since this update will focus on the guest OCs in the game it depends a little on their owners. When the Mainstory will continue is still way back on my todo list right now.
Progress of “POP!” during the September
A few things have happened to “POP!”. While there are no visual changes to the levels itself a few inflation and game mechanics have found their way into it. Skie can now inflate all 3Bs independently.
While the inflation part wasn’t difficult, the collision to Skie herself was. Her inflated body parts are reacting to her walking and Idle-Animations however the result is kind of simple right now with a lot of clipping. I also tried out Softbodies but I figured out that this is something for later once I am more used to the Unreal-Engine. In the expanded Gameplay-Settings you can set your desired sizes now. You don’t like Hyper-Inflation and want to go for a more “Pregnant”-Look? You can adjust that in the settings now.
Skie also has learned two new walkstyles. I am planning to give the player the possibility to attract different kinds of people by how Skie is walking. Currently there are 3 Styles. There is “Normal”, for the general audience, “Seductiv” for the high society where Skie walks like a model. And “Joyfull” which gives Skie more of an “Idol”-Image. Depending on the chosen walkstyle, Skie’s Idle animation and behavior also changes.
A new and more realistic rain was also implemented which can be controlled by the player right now. Everything gets wet and you can see the raindrops on the floor and even Skie’s skin gets reacting to it. Honestly the whole game feels like some of these ASMR videos on Youtube right now. So it can be very relaxing to just listen to it.
More Options in the settings are also available like limiting the FPS or inverting the mouse. A setting Page, where you can change your keybindings was requested and has found its way into the options menu.And most important: Settings are now being saved!
However the 1-Person is currently broken because of the massive size Skie inflates right now.
What are the next steps?
Currently I am taking a break and then I will do some drawing again. After that I’ll return to work on “POP!” with the goal to implement a more complex Graphics-Settings Menu and for Skie some FullBody-Inflation. These are my minimum goals for the next update. After that I will start working on the Level by changing Graphics and making it more dynamic like when you hit a sign that it falls over.
I am style prototyping “POP!” but it's looking good to become a real project of mine. Please don’t forget that I am still testing out how things are going and if everything I have in mind is possible for me. It's still possible that the project gets canceled and this is the reason why there is still no Version Number available.
I wish you all a nice October and stay healthy everyone! Until the next DEVlog at the end of it.