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We have implemented gradient ascent and descent on planar geometry, much like a terrain where we used the gradient of the height.

For an arbitrary geometry, what can we use as the cost attribute? One thing we can use is depth.

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Pragmatic VEX: Volume 1 - Gradient Ascent & Descent - 3D Geometry [Free Lesson 2]

We have implemented gradient ascent and descent on planar geometry, much like a terrain where we used the gradient of the height. For an arbitrary geometry, what can we use as the cost attribute? One thing we can use is depth.

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