Patreon Tutorial #50 - Desert Environment Project - Parts 5-6 *Available April 4th* (Patreon)
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Hey guys! The next tutorials in the Desert Environment project series will be available on April 4th. I will be continuing our desert environment project series, at this point moving on to the asset layout/scattering phase. I will show you guys some different techniques to control where the scattering occurs based on the heightfields we generated from Gaea. How to use the Redshift global fog to add atmosphere and depth to our shot, along with more advanced scattering techniques to nest multiple layers of assets.
The shot is starting to come together now and I am having a fun time with this environment. I hope you too are enjoying this series and learning something new. Thanks again everyone for all the support, I greatly appreciate it and I wish you all a wonderful day!
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