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This is it, the final part of this tutorial series! We finally made it. In this final part, I will show you guys how to make a quick shadow caster based on some VDB clouds, and also how we can save this mask for future usage as a background pseudo-cloud asset. I will then go into the neat SideFX Labs Pick & Place utility SOP. This is a very useful SOP designed for manual placement of specific assets instead of mass scattering. It allows for precise placement of objects with an easy-to-use UI and point-and-click user experience.

After placing my Acacia trees into our scene I move on to our cloud VDBs, and discuss some considerations when trying to get them into position along with the new Standard Volume. I also go over how to create a simple atmospheric haze using a VDB box and some volume wrangles to get an exponential falloff. After that, we move on to the final renders and some quick color correction and post-processing tips inside Davinci Resolve. Thanks again guys for all the support, this was a fun series covering a lot of techniques and tools, I hope you learned something new and apply it to your work. Have a great day!

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Patreon Tutorial #50 - Desert Environment - Part 8

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