New Redshift 2.5.30 Released (Patreon)
Content
Release notes
* [Maya] Added support for Maya 2018
* [Maya] Added support for user data overrides on proxies
* [Max] Added support for user data overrides on proxies
* [Max] Added new option volume blocking option for sub-surface materials
* [Max] Added Redshift Sun Light to Create menu
* [Max] Added new controls for Redshift Light Lister
* [Max] Added a camera lock button to Render View
* [Max] Fixed issue where IPR would sometimes lock to the wrong viewport
* [C4D] Added support for C4D R19
* [C4D] Added major improvements to the RenderView including:
- A redesigned toolbar.
- Multiple render resolution scaling modes.
- Easy switching between progressive and bucket rendering.
- Easy toggling of various render modes such as Show Samples and Clay materials.
- Improved mouse interaction for panning/zooming, as well as the render region.
* [C4D] Addressed an issue where AOVs would be disabled when using the Render All/Marked takes option.
* [C4D] Addressed an issue with drag and drop of image files on the ShaderGraph’s attribute editor.
* [C4D] Addressed an issue with the RSPVelocity particle UserData where it was processed as a Scalar instead of a Vector
* [C4D] Potential fix for crashes when editing shader graphs
* [Houdini] Support of /mat network shaders in the RSLights
* [Houdini] New feature in the proxy options to override the proxy materials using the scene materials that match the proxy material names.
* [Houdini] New feature in the instancing options to override the “instancefile” proxy materials using the scene materials that match the proxy material names.
* [Houdini] The render OBJ nodes inside SOP subnets feature is now optional to avoid side effects. It can be enabled adding the RS OBJ spare parameters.
* [Houdini] The Redshift render options filename parameters are now animated strings. This should fix the problems writting cache files from Deadline.
* [Houdini] The /mat Redshift material builder nodes are not avaibale in materials selection window. Fixed enabling the material builder render flag by default.
* [Katana] New Hue/Saturation/Exposure parameters in the RS Dome Light.
* [All] Added new depth AOV parameters
* [All] Made spiral bucket rendering mode the default
* [All] Fixed bug that could cause weird banding artifacts when using very dim lights, ICP GI and photographic exposure
* [All] Added support for volumes inside sub-surface mediums
* [All] Increased internal hard limit of texture samplers in flight at once
* [All] Value remapping inputs for Displacement, BumpMap, TextureSampler, TriPlanar can now be driven by nodes
* [All] Fixed a bug in the ‘Debug Capture’ shader sanity check code that could cause a crash when running in IPR mode
* [All] Fixed bug that could cause Trace Sets and Light/Shadow linking to randomly not work properly