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Hey guys! Here is a quick preview image of the next Patreon course. This will be covering terrain generation in Houdini 16. We will be generating a fully custom terrain and prepare it for export. We will export the Geo mesh, and mask maps for our terrain.

Using these techniques we can export and render this terrain in any other 3D render engine or app. We will be rendering ours with Redshift and eventually we will scatter our tree assets on the terrain.

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