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In this tutorial we will be exploring some of the tools that are available in Houdini 16 for Terrain generation and export. We will be looking at some of the most common terrain nodes and seeing how we can use them together to generate a custom terrain.

We will also look at exporting all the maps including custom maps and the geometry so we can use our Terrain in any other renderer or application. We will briefly touch on shading the Terrain using some of the maps in both Houdini and Maya which you can further develop and customize.

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