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Hey guys! New tutorial will be out during the first week of February. This one will be covering several techniques in Houdini + Redshift. This will include how to properly instance with Redshift inside of Houdini and some randomization techniques to randomize scale, rotations, and even shaders using both Custom User Data Nodes + Shader Switch and also Houdini's built in Material Style sheets.

This is a finished render of a single tree scattered 100,000 times with some of those variation techniques applied.

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