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Hey guys here is a cool free tutorial by Greg Zdunek covering a procedural technique to make some geometry for the Megascans Atlas assets. This is a great method to quickly and procedurally generate a lot of geometry for all those Megascans Atlas assets. I found this tutorial very useful and I learned a few cool tricks. Enjoy!

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Procedural Geometry for Megascans Atlases in Houdini

Download Tutorial Files: https://gumroad.com/l/alpha2geo Discover a fast and effective way to create procedural geometry from opacity/alpha maps in Houdini. This tutorial can be followed along using the free Houdini Apprentice version and is perfect for the texture atlases that are available from Megascans, allowing you to quickly create usable geometry for hundreds of different atlases without modeling by hand. Key Topics • Applying Color to Points • Re-meshing with VDB • Booleans • Deforming Geometry with VOPS • Exporting OBJ's to Maya/Max/etc

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