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Hey guys! This tutorial will show you how to create primitive groups by percentages for any tree asset you have downloaded or made yourself. In this tutorial I will go over two methods of accomplishing this, one will use Attribute Wrangling which is VEX based and another method will use Attribute VOPS to accomplish the same thing except with VOPS nodes. I know VEX can be confusing so I think showing a node based approach will help a lot of people who prefer to not type any VEX code.

The end result will allow us to make custom groups out of our leafs based on percentages we can control with a Group Expression SOP which let us layer several materials on top of each other to add extra variation to our leaf shader. Thanks again for all the support!

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